/external/skia/src/animator/ |
SkDisplayMath.cpp | 56 (SkFunctionParamType) SkType_Float, // abs 58 (SkFunctionParamType) SkType_Float, // acos 60 (SkFunctionParamType) SkType_Float, // asin 62 (SkFunctionParamType) SkType_Float, // atan 64 (SkFunctionParamType) SkType_Float, // atan2 65 (SkFunctionParamType) SkType_Float, 67 (SkFunctionParamType) SkType_Float, // ceil 69 (SkFunctionParamType) SkType_Float, // cos 71 (SkFunctionParamType) SkType_Float, // exp 73 (SkFunctionParamType) SkType_Float, // floo [all...] |
SkDraw3D.cpp | 69 (SkFunctionParamType) SkType_Float, 70 (SkFunctionParamType) SkType_Float, 71 (SkFunctionParamType) SkType_Float, 95 SkASSERT(type == SkType_Float);
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SkDrawRectangle.cpp | 84 value->fType = SkType_Float; 99 SkASSERT(value.fType == SkType_Float); 105 SkASSERT(value.fType == SkType_Float);
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SkDisplayNumber.cpp | 64 value->fType = SkType_Float;
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SkDisplayRandom.cpp | 51 value->fType = SkType_Float;
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SkOperand.h | 42 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; }
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SkAnimatorScript.cpp | 110 case SkType_Float: { 233 case SkType_Float: 239 type = SkType_Float; 330 SkAnimatorScript engine(maker, displayable, SkType_Float); 332 bool success = engine.evaluate(script, &value, SkType_Float); 367 value->fType = SkType_Float; 382 value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false && 395 value->fOperand.fS32 = scriptValue->fType == SkType_Float ? SkScalarIsNaN(scriptValue->fOperand.fScalar) : 0; 422 value->fType = SkType_Float; 459 case SkType_Float: [all...] |
SkAnimatorScript2.cpp | 326 case SkType_Float: { 351 case SkType_Float: 410 case SkType_Float: 416 type = SkType_Float; 463 return SkType_Float; 486 case SkType_Float: 571 { "Math.sin(0)", SkType_Float, 0, SkIntToScalar(0) }, 572 { "testRect.left+2", SkType_Float, 0, SkIntToScalar(3) },
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SkOperandIterpolator.cpp | 24 // SkASSERT(type == SkType_String || type == SkType_Float || type == SkType_Int || 75 if (fType == SkType_Float || fType == SkType_3D_Point) { 109 SkOperandInterpolator inter(3, 2, SkType_Float);
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SkAnimateField.cpp | 97 outType = SkType_Float;
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SkDrawExtraPathEffect.cpp | 98 SkAnimatorScript engine(*fMaker, nullptr, SkType_Float); 101 engine.evaluate(fDraw->phase.c_str(), &value, SkType_Float); 154 value->fType = SkType_Float; 163 value->fType = SkType_Float; 303 value->fType = SkType_Float;
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SkMemberInfo.cpp | 69 case SkType_Float: 248 case SkType_Float: 285 case SkType_Float: 286 success = engine.convertTo(SkType_Float, &scriptValue); 372 case SkType_Float: 425 } else if (type == SkType_ARGB && outType == SkType_Float) {
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SkDrawPaint.cpp | 157 SkASSERT(type == SkType_Float); 160 scriptValue->fType = SkType_Float; 193 value->fType = SkType_Float;
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SkDisplayType.h | 82 SkType_Float,
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SkDump.cpp | 69 case SkType_Float:
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SkDrawMatrix.cpp | 145 value->fType = SkType_Float; 220 SkASSERT(scriptValue.fOperand.fArray->getType() == SkType_Float);
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SkDrawPath.cpp | 142 value->fType = SkType_Float;
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SkDrawColor.cpp | 177 value->fType = SkType_Float; 224 SkASSERT(value.fType == SkType_Float);
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SkDisplayable.cpp | 207 case SkType_Float: 368 case SkType_Float:
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SkAnimator.cpp | 340 if (info->getType() == SkType_Float) { 348 if (success && scriptValue.fType == SkType_Float) 596 SkASSERT(info->getType() == SkType_Float); 600 scriptValue.fType = SkType_Float;
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SkAnimateActive.cpp | 302 SkASSERT(animate->getValuesType() == SkType_Float); 323 fInterpolators[index]->reset(components, 2, SkType_Float);
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SkScript.cpp | [all...] |
SkDisplayType.cpp | 447 { "float", SkType_Float INIT_BOOL_FIELDS },
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SkDisplayApply.cpp | 137 // !!! assert that it is SkType_Float ? 766 SkASSERT(scriptValue.fType == SkType_Float);
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