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    Searched refs:StencilState (Results 1 - 14 of 14) sorted by null

  /frameworks/base/libs/hwui/renderstate/
Stencil.h 82 return mState != StencilState::Disabled;
89 return mState == StencilState::Test;
93 return mState == StencilState::Write;
99 enum class StencilState {
106 StencilState mState = StencilState::Disabled;
Stencil.cpp 63 if (mState == StencilState::Test) {
70 if (mState != StencilState::Test) {
81 mState = StencilState::Test;
86 if (mState != StencilState::Write) {
99 mState = StencilState::Write;
108 mState = StencilState::Test;
118 mState = StencilState::Write;
123 if (mState == StencilState::Disabled) {
129 if (mState != StencilState::Disabled) {
131 mState = StencilState::Disabled
    [all...]
  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 57 struct StencilState
69 StencilState (void)
87 StencilState stencil[rr::FACETYPE_LAST];
glsFragOpInteractionCase.cpp 66 using gls::InteractionTestUtil::StencilState;
242 const StencilState& sParams = state.stencil[face];
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer);
136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
139 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
rrRenderState.hpp 174 struct StencilState
184 StencilState (void)
234 StencilState stencilStates[2]; //!< Indexed with FACETYPE_FRONT and FACETYPE_BACK.
rrFragmentOperations.cpp 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
102 int maskedRef = stencilState.compMask & clampedStencilRef; \
103 int maskedBuf = stencilState.compMask & stencilBufferValue; \
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
113 switch (stencilState.func)
130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
141 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 77 void translateStencilState (const StencilState& src, rr::StencilState& dst)
171 const StencilState& sParams = state.stencil[face];
es2fDepthStencilTests.cpp 368 void translateStencilState (const StencilParams& src, rr::StencilState& dst)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 77 void translateStencilState (const StencilState& src, rr::StencilState& dst)
171 const StencilState& sParams = state.stencil[face];
es3fDepthStencilTests.cpp 368 void translateStencilState (const StencilParams& src, rr::StencilState& dst)
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp     [all...]
sglrReferenceContext.cpp 301 ReferenceContext::StencilState::StencilState (void)
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineStencilTests.cpp     [all...]

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