/frameworks/base/libs/hwui/renderstate/ |
Stencil.h | 82 return mState != StencilState::Disabled; 89 return mState == StencilState::Test; 93 return mState == StencilState::Write; 99 enum class StencilState { 106 StencilState mState = StencilState::Disabled;
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Stencil.cpp | 63 if (mState == StencilState::Test) { 70 if (mState != StencilState::Test) { 81 mState = StencilState::Test; 86 if (mState != StencilState::Write) { 99 mState = StencilState::Write; 108 mState = StencilState::Test; 118 mState = StencilState::Write; 123 if (mState == StencilState::Disabled) { 129 if (mState != StencilState::Disabled) { 131 mState = StencilState::Disabled [all...] |
/external/deqp/modules/glshared/ |
glsInteractionTestUtil.hpp | 57 struct StencilState 69 StencilState (void) 87 StencilState stencil[rr::FACETYPE_LAST];
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glsFragOpInteractionCase.cpp | 66 using gls::InteractionTestUtil::StencilState; 242 const StencilState& sParams = state.stencil[face];
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.hpp | 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer); 136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer); 139 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
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rrRenderState.hpp | 174 struct StencilState 184 StencilState (void) 234 StencilState stencilStates[2]; //!< Indexed with FACETYPE_FRONT and FACETYPE_BACK.
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rrFragmentOperations.cpp | 92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) 102 int maskedRef = stencilState.compMask & clampedStencilRef; \ 103 int maskedBuf = stencilState.compMask & stencilBufferValue; \ 111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); 113 switch (stencilState.func) 130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) 141 stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRandomFragmentOpTests.cpp | 77 void translateStencilState (const StencilState& src, rr::StencilState& dst) 171 const StencilState& sParams = state.stencil[face];
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es2fDepthStencilTests.cpp | 368 void translateStencilState (const StencilParams& src, rr::StencilState& dst) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRandomFragmentOpTests.cpp | 77 void translateStencilState (const StencilState& src, rr::StencilState& dst) 171 const StencilState& sParams = state.stencil[face];
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es3fDepthStencilTests.cpp | 368 void translateStencilState (const StencilParams& src, rr::StencilState& dst) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | [all...] |
sglrReferenceContext.cpp | 301 ReferenceContext::StencilState::StencilState (void) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineStencilTests.cpp | [all...] |