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Searched
refs:TYPE_2D_ARRAY
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/glshared/
glsShaderRenderCase.hpp
82
TYPE_2D_ARRAY
,
104
const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() ==
TYPE_2D_ARRAY
); return m_binding.tex2DArray;}
glsShaderRenderCase.cpp
84
: m_type (
TYPE_2D_ARRAY
)
122
m_type =
TYPE_2D_ARRAY
;
285
case TextureBinding::
TYPE_2D_ARRAY
: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); break;
500
if (tex.getType() == TextureBinding::
TYPE_2D_ARRAY
)
514
case TextureBinding::
TYPE_2D_ARRAY
: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp
73
TYPE_2D_ARRAY
,
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp
137
case Texture::
TYPE_2D_ARRAY
: return Framebuffer::TEXTARGET_2D_ARRAY;
634
case GL_TEXTURE_2D_ARRAY: expectedType = Texture::
TYPE_2D_ARRAY
; break;
[
all
...]
sglrReferenceContext.hpp
81
TYPE_2D_ARRAY
,
[
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...]
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