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    Searched refs:TYPE_2D_ARRAY (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 82 TYPE_2D_ARRAY,
104 const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;}
glsShaderRenderCase.cpp 84 : m_type (TYPE_2D_ARRAY)
122 m_type = TYPE_2D_ARRAY;
285 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); break;
500 if (tex.getType() == TextureBinding::TYPE_2D_ARRAY)
514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.hpp 73 TYPE_2D_ARRAY,
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 137 case Texture::TYPE_2D_ARRAY: return Framebuffer::TEXTARGET_2D_ARRAY;
634 case GL_TEXTURE_2D_ARRAY: expectedType = Texture::TYPE_2D_ARRAY; break;
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sglrReferenceContext.hpp 81 TYPE_2D_ARRAY,
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