/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktRandomUniformBlockCase.cpp | 210 typeCandidates.push_back(glu::TYPE_BOOL_VEC3);
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vktUniformBlockCase.cpp | 321 case glu::TYPE_BOOL_VEC3: // Fall-through to vec4 658 case glu::TYPE_BOOL_VEC3: return "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }\n"; [all...] |
vktUniformBlockTests.cpp | 374 glu::TYPE_BOOL_VEC3, [all...] |
/external/deqp/framework/opengl/ |
gluShaderUtil.hpp | 127 TYPE_BOOL_VEC3,
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gluShaderUtil.cpp | 663 case GL_BOOL_VEC3: return TYPE_BOOL_VEC3;
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gluShaderLibrary.cpp | 827 case TOKEN_BOOL_VEC3: return TYPE_BOOL_VEC3; [all...] |
/external/deqp/modules/glshared/ |
glsShaderConstExprTests.cpp | 101 DE_STATIC_ASSERT(glu::TYPE_BOOL+2 == glu::TYPE_BOOL_VEC3);
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glsRandomUniformBlockCase.cpp | 217 typeCandidates.push_back(glu::TYPE_BOOL_VEC3);
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glsUniformBlockCase.cpp | 384 case glu::TYPE_BOOL_VEC3: // Fall-through to vec4 711 case glu::TYPE_BOOL_VEC3: return "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }\n"; [all...] |
glsShaderLibraryCase.cpp | 804 case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 150 glu::TYPE_BOOL_VEC3,
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es31fUniformLocationTests.cpp | 603 case glu::TYPE_BOOL_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; 725 TYPE_BOOL_VEC3, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fSSBOLayoutTests.cpp | 276 typeCandidates.push_back(glu::TYPE_BOOL_VEC3); 757 glu::TYPE_BOOL_VEC3, [all...] |
es31fProgramUniformTests.cpp | 106 glu::TYPE_BOOL_VEC3, [all...] |
es31fSSBOLayoutCase.cpp | 352 case glu::TYPE_BOOL_VEC3: // Fall-through to vec4 833 case glu::TYPE_BOOL_VEC3: return "bool compare_bvec3 (bvec3 a, bvec3 b) { return a == b; }\n"; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
vktSSBOLayoutTests.cpp | 263 typeCandidates.push_back(glu::TYPE_BOOL_VEC3); 742 glu::TYPE_BOOL_VEC3, [all...] |
vktSSBOLayoutCase.cpp | 267 case glu::TYPE_BOOL_VEC3: // Fall-through to vec4 748 case glu::TYPE_BOOL_VEC3: return "bool compare_bvec3 (bvec3 a, bvec3 b) { return a == b; }\n"; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.cpp | 351 glu::TYPE_BOOL_VEC3,
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es3fUniformApiTests.cpp | 102 glu::TYPE_BOOL_VEC3, [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderOperatorTests.cpp | [all...] |
es2fUniformApiTests.cpp | 91 glu::TYPE_BOOL_VEC3, [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOperatorTests.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOperatorTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderOperatorTests.cpp | [all...] |