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    Searched refs:TYPE_FLOAT_VEC3 (Results 1 - 25 of 44) sorted by null

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  /external/deqp/framework/opengl/
gluShaderUtil.cpp 448 TYPE_FLOAT_VEC3, // vec3
461 TYPE_FLOAT_VEC3, // ivec3
465 TYPE_FLOAT_VEC3, // uvec3
469 TYPE_FLOAT_VEC3, // bvec3
636 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3;
gluShaderUtil.hpp 103 TYPE_FLOAT_VEC3,
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFunctionTests.cpp 103 glu::TYPE_FLOAT_VEC3,
127 glu::TYPE_FLOAT_VEC3,
209 case glu::TYPE_FLOAT_VEC3: variable << "(1.0, 1.0, 1.0);\n"; break;
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es31fUniformBlockTests.cpp 138 glu::TYPE_FLOAT_VEC3,
es31fSSBOLayoutTests.cpp 267 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
514 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC3, glu::PRECISION_HIGHP));
745 glu::TYPE_FLOAT_VEC3,
    [all...]
es31fUniformLocationTests.cpp 588 case glu::TYPE_FLOAT_VEC3: gl.uniform3fv(gotLoc, 1, floatBuf); break;
710 TYPE_FLOAT_VEC3,
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
133 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
226 else if (m_varType == TYPE_FLOAT_VEC3)
349 else if (varType == TYPE_FLOAT_VEC3)
462 else if (varType == TYPE_FLOAT_VEC3)
610 else if (varType == TYPE_FLOAT_VEC3)
641 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
1013 TYPE_FLOAT_VEC3,
    [all...]
es2fShaderMatrixTests.cpp 158 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
663 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3);
668 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3);
876 case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break;
    [all...]
es2fDefaultVertexAttributeTests.cpp 498 { "vec3", glu::TYPE_FLOAT_VEC3, true },
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 110 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
126 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
196 else if (m_varType == TYPE_FLOAT_VEC3)
322 else if (varType == TYPE_FLOAT_VEC3)
428 else if (varType == TYPE_FLOAT_VEC3)
572 else if (varType == TYPE_FLOAT_VEC3)
595 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
978 TYPE_FLOAT_VEC3,
    [all...]
es3fShaderMatrixTests.cpp 266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
    [all...]
es3fShaderDerivateTests.cpp 192 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false);
746 case glu::TYPE_FLOAT_VEC3:
911 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" :
915 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" :
    [all...]
es3fFragmentOutputTests.cpp     [all...]
es3fDefaultVertexAttributeTests.cpp 575 { "vec3", glu::TYPE_FLOAT_VEC3, true },
es3fInstancedRenderingTests.cpp 679 glu::TYPE_FLOAT_VEC3,
es3fUniformBlockTests.cpp 339 glu::TYPE_FLOAT_VEC3,
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 261 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
493 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
508 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
    [all...]
vktShaderRenderIndexingTests.cpp 106 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
122 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
191 else if (m_varType == TYPE_FLOAT_VEC3)
370 else if (varType == TYPE_FLOAT_VEC3)
486 else if (varType == TYPE_FLOAT_VEC3)
641 else if (varType == TYPE_FLOAT_VEC3)
664 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktRandomUniformBlockCase.cpp 201 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
vktUniformBlockCase.cpp 318 case glu::TYPE_FLOAT_VEC3:
637 case glu::TYPE_FLOAT_VEC3: return "mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }\n";
671 case glu::TYPE_FLOAT_VEC3:
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  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 89 DE_STATIC_ASSERT(glu::TYPE_FLOAT+2 == glu::TYPE_FLOAT_VEC3);
glsRandomUniformBlockCase.cpp 208 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
glsUniformBlockCase.cpp 381 case glu::TYPE_FLOAT_VEC3:
690 case glu::TYPE_FLOAT_VEC3: return "mediump float compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }\n";
724 case glu::TYPE_FLOAT_VEC3:
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutTests.cpp 254 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
493 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC3, glu::PRECISION_HIGHP));
730 glu::TYPE_FLOAT_VEC3,
    [all...]
vktSSBOLayoutCase.cpp 264 case glu::TYPE_FLOAT_VEC3:
727 case glu::TYPE_FLOAT_VEC3: return "bool compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z); }\n";
761 case glu::TYPE_FLOAT_VEC3:
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