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    Searched refs:TextShadow (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/utils/
PaintUtils.h 99 struct TextShadow {
106 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
109 if (textShadow) {
110 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
111 textShadow->dx = blur.fOffset.fX;
112 textShadow->dy = blur.fOffset.fY;
113 textShadow->color = blur.fColor;
  /frameworks/base/libs/hwui/
BakedOpDispatcher.cpp 205 PaintUtils::TextShadow textShadow;
206 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
212 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
218 const float sx = op.x - texture->left + textShadow.dx;
219 const float sy = op.y - texture->top + textShadow.dy;
225 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
239 shadowBounds.translate(textShadow.dx, textShadow.dy);
240 shadowBounds.outset(textShadow.radius, textShadow.radius)
    [all...]
DisplayListOp.h 251 PaintUtils::TextShadow textShadow;
252 if (PaintUtils::getTextShadow(mPaint, &textShadow)) {
254 shadow.translate(textShadow.dx, textShadow.dx);
255 shadow.outset(textShadow.radius);
    [all...]
OpenGLRenderer.cpp     [all...]

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