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Searched
refs:TextShadow
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/utils/
PaintUtils.h
99
struct
TextShadow
{
106
static inline bool getTextShadow(const SkPaint* paint,
TextShadow
*
textShadow
) {
109
if (
textShadow
) {
110
textShadow
->radius = Blur::convertSigmaToRadius(blur.fSigma);
111
textShadow
->dx = blur.fOffset.fX;
112
textShadow
->dy = blur.fOffset.fY;
113
textShadow
->color = blur.fColor;
/frameworks/base/libs/hwui/
BakedOpDispatcher.cpp
205
PaintUtils::
TextShadow
textShadow
;
206
if (!PaintUtils::getTextShadow(op.paint, &
textShadow
)) {
212
op.paint, op.glyphs, op.glyphCount,
textShadow
.radius, op.positions);
218
const float sx = op.x - texture->left +
textShadow
.dx;
219
const float sy = op.y - texture->top +
textShadow
.dy;
225
.setFillShadowTexturePaint(*texture,
textShadow
.color, *op.paint, textOpState.alpha)
239
shadowBounds.translate(
textShadow
.dx,
textShadow
.dy);
240
shadowBounds.outset(
textShadow
.radius, textShadow.radius)
[
all
...]
DisplayListOp.h
251
PaintUtils::
TextShadow
textShadow
;
252
if (PaintUtils::getTextShadow(mPaint, &
textShadow
)) {
254
shadow.translate(
textShadow
.dx,
textShadow
.dx);
255
shadow.outset(
textShadow
.radius);
[
all
...]
OpenGLRenderer.cpp
[
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...]
Completed in 189 milliseconds