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Searched
refs:Uniforms
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/glsl/
link_uniforms.cpp
40
* Assign locations for GLSL
uniforms
.
110
* Class to help calculate the storage requirements for a set of
uniforms
112
* As
uniforms
are added to the active set the number of active
uniforms
and
113
* the storage requirements for those
uniforms
are accumulated. The active
114
*
uniforms
are added the the hash table supplied to the constructor.
135
* Total number of active
uniforms
counted
140
* Number of data values required to back the storage for the active
uniforms
150
* Number of
uniforms
used in the current shader
186
*
uniforms
369
struct gl_uniform_storage *
uniforms
;
member in class:parcel_out_uniform_storage
594
struct gl_uniform_storage *
uniforms
=
local
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all
...]
lower_ubo_reference.cpp
87
this->ubo_var = &block->
Uniforms
[var->location];
ast_to_hir.cpp
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all
...]
/external/mesa3d/src/mesa/main/
uniforms.c
27
* \file
uniforms
.c
43
#include "main/
uniforms
.h"
116
* Sever all connections with all pieces of driver storage for all
uniforms
698
block->
Uniforms
[i].Name,
mtypes.h
[
all
...]
/external/llvm/lib/Transforms/Vectorize/
LoopVectorize.cpp
[
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...]
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