/external/opencv3/modules/viz/test/ |
test_tutorial3.cpp | 25 Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin); 32 Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
|
tests_simple.cpp | 52 Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); 70 Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); 89 Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0)); 103 ccol.addCloud(cloud, Color::white(), Affine3d().translate(Vec3d(0, 0, 0)).rotate(Vec3d(CV_PI/2, 0, 0))); 104 ccol.addCloud(cloud, Color::blue(), Affine3d().translate(Vec3d(1, 0, 0))); 105 ccol.addCloud(cloud, Color::red(), Affine3d().translate(Vec3d(2, 0, 0))); 123 viz.showWidget("cloud1", WPaintedCloud(cloud), Affine3d(Vec3d(0.0, -CV_PI/2, 0.0), Vec3d(-1.5, 0.0, 0.0))); 124 viz.showWidget("cloud2", WPaintedCloud(cloud, Vec3d(0.0, -0.75, -1.0), Vec3d(0.0, 0.75, 0.0)), Affine3d(Vec3d(0.0, CV_PI/2, 0.0), Vec3d(1.5, 0.0, 0.0) (…) [all...] |
test_tutorial2.cpp | 27 Vec3d rot_vec = Vec3d::all(0); 42 Affine3d pose(rot_vec, Vec3d(translation, translation, translation));
|
test_precomp.hpp | 100 result.push_back(viz::makeCameraPose(Vec3d(x, y, z), Vec3d::all(0.0), Vec3d(0.0, 1.0, 0.0)));
|
/external/opencv3/modules/viz/include/opencv2/viz/ |
vizcore.hpp | 70 CV_EXPORTS Affine3d makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& axis_z, const Vec3d& origin = Vec3d::all(0)); 81 CV_EXPORTS Affine3d makeCameraPose(const Vec3d& position, const Vec3d& focal_point, const Vec3d& y_dir);
|
widgets.hpp | 264 WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, 322 WCircle(double radius, const Point3d& center, const Vec3d& normal, double thickness = 0.01, const Color &color = Color::white()); 381 WCube(const Point3d& min_point = Vec3d::all(-0.5), const Point3d& max_point = Vec3d::all(0.5), 490 WImage3D(InputArray image, const Size2d &size, const Vec3d ¢er, const Vec3d &normal, const Vec3d &up_vector); 528 WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis [all...] |
viz3d.hpp | 177 void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
|
/external/opencv3/modules/calib3d/test/ |
test_decompose_projection.cpp | 85 cv::Vec3d rVec; 91 cv::Vec3d origT; 107 cv::Vec3d cameraCenter(homogCameraCenter(0), homogCameraCenter(1), homogCameraCenter(2)); 110 cv::Vec3d t = -R*cameraCenter;
|
test_homography_decomp.cpp | 102 _t = Vec3d(1.826751712278038, 1.264718492450820, 0.195080809998819); 103 _n = Vec3d(0.244875830334816, 0.480857890778889, 0.841909446789566); 135 Vec3d _t, _n;
|
test_affine3.cpp | 50 cv::Vec3d rvec(0.2, 0.5, 0.3); 69 cv::Affine3d affine1(cv::Mat(cv::Vec3d(0.2, 0.5, 0.3)).reshape(1, 1), cv::Vec3d(4, 5, 6)); 70 cv::Affine3d affine2(R, cv::Vec3d(1, 1, 0.4));
|
test_fisheye.cpp | 54 const static cv::Vec3d T; 90 cv::Vec3d* u2 = undist2.ptr<cv::Vec3d>(); 92 u2[i] = cv::Vec3d(u1[i][0], u1[i][1], 1.0); 95 cv::fisheye::projectPoints(undist2, distorted2, cv::Vec3d::all(0), cv::Vec3d::all(0), this->K, this->D); 359 std::vector<cv::Vec3d> rvec; 360 std::vector<cv::Vec3d> tvec; 401 cv::Vec3d T = this->T; 471 cv::Vec3d T [all...] |
test_cameracalibration_artificial.cpp | 71 Vec3d ex(p10.x - p00.x, p10.y - p00.y, p10.z - p00.z); 72 Vec3d ey(p01.x - p00.x, p01.y - p00.y, p01.z - p00.z); 73 Vec3d ez = ex.cross(ey); 76 *rot.ptr<Vec3d>(0) = ex; 77 *rot.ptr<Vec3d>(1) = ey; 78 *rot.ptr<Vec3d>(2) = ez * (1.0/norm(ez));
|
/external/opencv3/modules/calib3d/src/ |
homography_decomp.cpp | 61 cv::Vec3d n; //!< normal of the plane the camera is looking at 62 cv::Vec3d t; //!< translation vector 100 bool findMotionFrom_tstar_n(const cv::Vec3d& tstar, const cv::Vec3d& n, CameraMotion& motion); 112 void findRmatFrom_tstar_n(const cv::Vec3d& tstar, const cv::Vec3d& n, const double v, cv::Matx33d& R); 168 bool HomographyDecompZhang::findMotionFrom_tstar_n(const cv::Vec3d& tstar, const cv::Vec3d& n, CameraMotion& motion) 228 Vec3d tstar_p, tstar_n; 229 Vec3d n_p, n_n [all...] |
fisheye.cpp | 52 Vec3d dom, dT; 80 Vec3d om = _rvec.depth() == CV_32F ? (Vec3d)*_rvec.getMat().ptr<Vec3f>() : *_rvec.getMat().ptr<Vec3d>(); 81 Vec3d T = _tvec.depth() == CV_32F ? (Vec3d)*_tvec.getMat().ptr<Vec3f>() : *_tvec.getMat().ptr<Vec3d>(); 116 const Vec3d* Xd = objectPoints.getMat().ptr<Vec3d>(); 122 Vec3d Xi = objectPoints.depth() == CV_32F ? (Vec3d)Xf[i] : Xd[i] [all...] |
/external/opencv3/modules/viz/src/vtk/ |
vtkCloudMatSink.cpp | 77 Vec3d *ddata = cloud.getMat().ptr<Vec3d>(); 82 *fdata++ = Vec3d(points_Data->GetPoint((vtkIdType)i)); 86 *ddata++ = Vec3d(points_Data->GetPoint((vtkIdType)i)); 102 Vec3d *cptr = buffer.ptr<Vec3d>(); 104 *cptr++ = Vec3d(scalars_data->GetTuple((vtkIdType)i)); 122 Vec3d *cptr = buffer.ptr<Vec3d>(); 124 *cptr++ = Vec3d(normals_data->GetTuple((vtkIdType)i)) [all...] |
vtkTrajectorySource.cpp | 78 Vec3d p = dpath->translation(); 98 points.at<Vec3d>(i) = dpath[i].translation();
|
vtkXYZWriter.cpp | 85 Vec3d p;
|
vtkVizInteractorStyle.cpp | 167 Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp()); 956 DiagonalLength = norm(Vec3d(bounds[0], bounds[2], bounds[4]) - Vec3d(bounds[1], bounds[3], bounds[5])); 959 void cv::viz::vtkVizInteractorStyle::MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam) 962 Vec3d campos = Vec3d(cam->GetPosition()) - amount * vector; 963 Vec3d camfoc = Vec3d(cam->GetFocalPoint()) - amount * vector; [all...] |
vtkVizInteractorStyle.hpp | 136 void MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam);
|
/external/opencv3/modules/imgproc/src/ |
grabcut.cpp | 63 double operator()( const Vec3d color ) const; 64 double operator()( int ci, const Vec3d color ) const; 65 int whichComponent( const Vec3d color ) const; 68 void addSample( int ci, const Vec3d color ); 109 double GMM::operator()( const Vec3d color ) const 117 double GMM::operator()( int ci, const Vec3d color ) const 123 Vec3d diff = color; 134 int GMM::whichComponent( const Vec3d color ) const 164 void GMM::addSample( int ci, const Vec3d color ) 240 Vec3d color = img.at<Vec3b>(y,x) [all...] |
/external/opencv3/modules/viz/src/ |
vizcore.cpp | 48 cv::Affine3d cv::viz::makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& axis_z, const Vec3d& origin) 57 cv::Affine3d cv::viz::makeCameraPose(const Vec3d& position, const Vec3d& focal_point, const Vec3d& y_dir) 60 Vec3d n = normalize(focal_point - position); 61 Vec3d u = normalize(y_dir.cross(n)); 62 Vec3d v = n.cross(u) [all...] |
vizimpl.cpp | 426 cv::Vec3d pos_vec = pose.translation(); 430 cv::Vec3d y_axis(0.0, -1.0, 0.0); // In Computer Vision Camera Y-axis is oriented down 431 cv::Vec3d up_vec(rotation * y_axis); 434 cv::Vec3d z_axis(0.0, 0.0, 1.0); 435 cv::Vec3d focal_vec = pose * z_axis; 449 Vec3d pos(camera.GetPosition()); 450 Vec3d view_up(camera.GetViewUp()); 451 Vec3d focal(camera.GetFocalPoint()); 453 Vec3d y_axis = normalized(-view_up); // In Computer Vision Camera Y-axis is oriented down 454 Vec3d z_axis = normalized(focal - pos) [all...] |
shapes.cpp | 130 cv::viz::WPlane::WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, const Size2d& size, const Color &color) 132 Vec3d zvec = normalize(normal); 133 Vec3d xvec = normalize(new_yaxis.cross(zvec)); 134 Vec3d yvec = zvec.cross(xvec); 157 Vec3d arbitrary = get_random_vec(); 158 Vec3d start_point(pt1.x, pt1.y, pt1.z), end_point(pt2.x, pt2.y, pt2.z); 162 Vec3d xvec = normalized(end_point - start_point); 163 Vec3d zvec = normalized(xvec.cross(arbitrary)); 164 Vec3d yvec = zvec.cross(xvec) [all...] |
precomp.hpp | 227 inline Vec3d get_random_vec(double from = -10.0, double to = 10.0) 230 return Vec3d(rng.uniform(from, to), rng.uniform(from, to), rng.uniform(from, to)); 276 Vec3b rgb = Vec3d(color[2], color[1], color[0]);
|
/external/opencv3/modules/core/include/opencv2/core/ |
affine.hpp | 146 static Vec3d operator*(const Affine3d& affine, const Vec3d& vector); 334 cv::Vec3d w; 377 return cv::Vec3d(rx, ry, rz); 474 cv::Vec3d cv::operator*(const cv::Affine3d& affine, const cv::Vec3d& v) 477 cv::Vec3d r;
|