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Searched
refs:_float
(Results
1 - 13
of
13
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/common/
xmlconfig.h
42
GLfloat
_float
; /**< \brief Floating-point */
member in union:driOptionValue
xmlconfig.c
322
v->
_float
= strToF (string, &tail);
373
ranges[i].start.
_float
> ranges[i].end.
_float
)
413
if (v->
_float
>= info->ranges[i].start.
_float
&&
414
v->
_float
<= info->ranges[i].end.
_float
)
[
all
...]
/prebuilts/gdb/darwin-x86/lib/python2.7/
stringold.py
191
_float
= float
variable
204
return
_float
(s)
string.py
377
_float
= float
variable
388
return
_float
(s)
/prebuilts/gdb/linux-x86/lib/python2.7/
stringold.py
191
_float
= float
variable
204
return
_float
(s)
string.py
377
_float
= float
variable
388
return
_float
(s)
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/
stringold.py
191
_float
= float
variable
204
return
_float
(s)
string.py
377
_float
= float
variable
388
return
_float
(s)
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/
stringold.py
191
_float
= float
variable
204
return
_float
(s)
string.py
377
_float
= float
variable
388
return
_float
(s)
/external/deqp/modules/gles2/functional/
es2fShaderOperatorTests.cpp
620
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
626
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)).x(); } \
632
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0), c.in[2].swizzle(1)).x(); } \
638
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)); } \
644
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)); } \
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderOperatorTests.cpp
841
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \
847
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)).x(); } \
853
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0), c.in[2].swizzle(1)).x(); } \
859
void eval_##FUNC_NAME##
_float
(ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)); } \
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderOperatorTests.cpp
[
all
...]
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