/external/skia/src/gpu/glsl/ |
GrGLSLCaps.cpp | 57 r.appendf("--- GLSL-Specific ---\n"); 59 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); 60 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); 61 r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO")); 62 r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO")); 63 r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES" : "NO")); 64 r.appendf("Can use min() and abs() together: %s\n", (fCanUseMinAndAbsTogether ? "YES" : "NO")); 65 r.appendf("Must force negated atan param to float: %s\n", (fMustForceNegatedAtanParamToFloat ? 67 r.appendf("Flat interpolation support: %s\n", (fFlatInterpolationSupport ? "YES" : "NO")); 68 r.appendf("No perspective interpolation support: %s\n", (fNoPerspectiveInterpolationSupport [all...] |
GrGLSL.cpp | 54 outAppend->appendf("%s = vec4(0);", vec4VarName); 56 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
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GrGLSLShaderBuilder.cpp | 46 this->functions().appendf(" %s", outName->c_str()); 68 out->appendf("%s(%s, textureSize(%s) * %s)", 75 out->appendf("%s(%s, vec3(textureSize(%s) * %s.xy, %s.z))", 84 out->appendf("%s(%s, %s)", 96 out->appendf(".%s", configSwizzle.c_str()); 119 this->extensions().appendf("#extension %s: require\n", extensionName); 147 this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); 149 this->layoutQualifiers().appendf(", %s", params[i].c_str()); 151 this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
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GrGLSLShaderVar.h | 159 fExtraModifiers.appendf("%s ", modifier); 169 out->appendf("layout(%s) ", fLayoutQualifier.c_str()); 182 out->appendf("%s %s[]", 187 out->appendf("%s %s[%d]", 193 out->appendf("%s %s", 200 out->appendf("%s[%d]%s", 207 out->appendf("%s[%s]%s",
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/external/skia/src/gpu/ |
GrCaps.cpp | 49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]); 50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]); 51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]); 52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]); 53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]); 54 r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]); 56 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]); 60 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); 64 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", 157 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]) [all...] |
GrAuditTrail.cpp | 14 json->appendf(","); 16 json->appendf("\"%s\": [", name); 110 json.appendf("\"Name\": \"%s\"", fName); 119 json.appendf("\"Name\": \"%s\",", fName); 121 json.appendf("\"Left\": %f,", fBounds.fLeft); 122 json.appendf("\"Right\": %f,", fBounds.fRight); 123 json.appendf("\"Top\": %f,", fBounds.fTop); 124 json.appendf("\"Bottom\": %f", fBounds.fBottom);
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/external/skia/src/gpu/batches/ |
GrDrawBatch.h | 73 string.appendf("RT: %d\n", this->renderTargetUniqueID()); 76 string.appendf("\t\t%s\n\t\t%s\n", 82 string.appendf("\t\t%s\n\t\t%s\n", 86 string.appendf("XP: %s\n", this->pipeline()->getXferProcessor().name());
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/external/skia/src/core/ |
SkPathEffect.cpp | 54 str->appendf("first: "); 58 str->appendf(" second: "); 96 str->appendf("SkComposePathEffect: ("); 98 str->appendf(")"); 124 str->appendf("SkSumPathEffect: ("); 126 str->appendf(")");
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/external/skia/src/effects/ |
SkComposeImageFilter.cpp | 71 str->appendf("SkComposeImageFilter: ("); 73 str->appendf("outer: "); 76 str->appendf("inner: "); 79 str->appendf(")");
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SkArcToPathEffect.cpp | 74 str->appendf("SkArcToPathEffect: ("); 75 str->appendf("radius: %f", fRadius); 76 str->appendf(")");
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SkPerlinNoiseShader.cpp | 650 noiseCode.appendf("\tvec4 %s;\n", floorVal); 651 noiseCode.appendf("\t%s.xy = floor(%s);\n", floorVal, noiseVec); 652 noiseCode.appendf("\t%s.zw = %s.xy + vec2(1.0);\n", floorVal, floorVal); 653 noiseCode.appendf("\tvec2 %s = fract(%s);\n", fractVal, noiseVec); 656 noiseCode.appendf("\n\tvec2 %s = %s * %s * (vec2(3.0) - vec2(2.0) * %s);", 661 noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }", 663 noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }", 665 noiseCode.appendf("\n\tif(%s.z >= %s.x) { %s.z -= %s.x; }", 667 noiseCode.appendf("\n\tif(%s.w >= %s.y) { %s.w -= %s.y; }", 672 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n" [all...] |
SkColorFilterImageFilter.cpp | 113 str->appendf("SkColorFilterImageFilter: ("); 115 str->appendf("input: ("); 121 str->appendf(") color filter: ");
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Sk2DPathEffect.cpp | 79 str->appendf("(matrix: %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f)", 125 str->appendf("SkLine2DPathEffect: ("); 127 str->appendf("width: %f", fWidth); 128 str->appendf(")"); 158 str->appendf("SkPath2DPathEffect: ("); 161 str->appendf(")");
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SkDropShadowImageFilter.cpp | 141 str->appendf("SkDropShadowImageFilter: ("); 143 str->appendf("dX: %f ", fDx); 144 str->appendf("dY: %f ", fDy); 145 str->appendf("sigmaX: %f ", fSigmaX); 146 str->appendf("sigmaY: %f ", fSigmaY); 157 str->appendf(" mode: %s", gModeStrings[fShadowMode]);
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/external/skia/src/gpu/vk/ |
GrVkVaryingHandler.cpp | 14 location.appendf("location = %d", i);
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/external/skia/src/gpu/effects/ |
Gr1DKernelEffect.h | 48 str.appendf("Direction: %s, Radius: %d ", kX_Direction == fDirection ? "X" : "Y", fRadius);
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GrSingleTextureEffect.h | 28 str.appendf("Texture: %d", fTextureAccess.getTexture()->getUniqueID());
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/external/skia/src/gpu/gl/builders/ |
GrGLSLPrettyPrint.cpp | 102 fPretty.appendf("%c", fInput[fIndex++]); 130 fPretty.appendf("%c", fInput[fIndex++]); 153 fPretty.appendf("%c", fInput[fIndex++]); 180 fPretty.appendf("%4d\t", fLinecount++);
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/external/skia/tools/VisualBench/ |
VisualLightweightBenchModule.cpp | 93 configName.appendf("nvpr_%d", FLAGS_msaa); 95 configName.appendf("nvpr_msaa_%d", FLAGS_msaa); 99 configName.appendf("offscreen_msaa_%d", FLAGS_msaa); 101 configName.appendf("msaa_%d", FLAGS_msaa);
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/external/skia/tests/ |
skia_test.cpp | 136 header.appendf(" --match"); 138 header.appendf(" %s", FLAGS_match[index]); 143 header.appendf(" --tmpDir %s", tmpDir.c_str()); 147 header.appendf(" --resourcePath %s", resourcePath.c_str()); 155 header.appendf("\n");
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/external/skia/experimental/SkPerlinNoiseShader2/ |
SkPerlinNoiseShader2.cpp | [all...] |
/external/skia/src/utils/ |
SkDumpCanvas.cpp | 30 str->appendf("[%g,%g %g:%g]", 36 str->appendf("[%d,%d %d:%d]", r.fLeft, r.fTop, r.width(), r.height()); 41 str->appendf("[%g,%g %g:%g]", 48 str->appendf("(%g,%g)", rad.x(), rad.y()); 56 str->appendf("(%g,%g %g,%g %g,%g %g,%g)", 70 str->appendf(" M%g,%g", pts[0].fX, pts[0].fY); 73 str->appendf(" L%g,%g", pts[0].fX, pts[0].fY); 76 str->appendf(" Q%g,%g,%g,%g", pts[1].fX, pts[1].fY, 80 str->appendf(" C%g,%g,%g,%g,%g,%g", pts[1].fX, pts[1].fY, 145 str->appendf("\"%.*s\"%s", (int)SkTMax<size_t>(byteLen, 32), (const char*) text [all...] |
/external/skia/bench/ |
GLVertexAttributesBench.cpp | 34 fName.appendf("GLVertexAttributesBench_%d", fAttribs); 82 aname.appendf("a_color_%d", i); 93 oname.appendf("o_color_%d", i); 107 vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); 112 vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str()); 139 fshaderTxt.appendf( 144 fshaderTxt.appendf("%s", oVars[0].c_str()); 146 fshaderTxt.appendf(" + %s", oVars[i].c_str()); 244 filename.appendf("_%s.png", this->getName());
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/external/skia/include/gpu/effects/ |
GrConstColorProcessor.h | 37 str.appendf("Color: 0x%08x", fColor);
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/external/skia/tools/ |
ThermalManager.h | 36 temperatureFilePath.appendf("/temp");
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