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    Searched refs:colorMask (Results 1 - 25 of 167) sorted by null

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  /external/mesa3d/src/mesa/swrast/
s_clear.c 44 const GLubyte colorMask[4])
51 const GLboolean doMasking = (colorMask[0] == 0 ||
52 colorMask[1] == 0 ||
53 colorMask[2] == 0 ||
54 colorMask[3] == 0);
81 _mesa_pack_colormask(rb->Format, colorMask, &pixelMask); \
109 _mesa_pack_colormask(rb->Format, colorMask, pixelMask); \
190 clear_rgba_buffer(ctx, rb, ctx->Color.ColorMask[buf]);
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_clear.c 84 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
116 if (colorMask == ~0) {
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp     [all...]
rrFragmentOperations.hpp 148 void executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer);
149 void executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer);
rrRenderState.hpp 257 tcu::BVec4 colorMask;
288 , colorMask (true)
  /external/deqp/framework/common/
tcuTexLookupVerifier.hpp 48 BVec4 colorMask; //!< Channel mask for comparison.
54 , colorMask (true)
64 BVec4 colorMask; //!< Channel mask for comparison.
70 , colorMask (true)
  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 100 tcu::BVec4 colorMask;
glsFragOpInteractionCase.cpp 276 ctx.colorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE,
277 state.colorMask[1] ? GL_TRUE : GL_FALSE,
278 state.colorMask[2] ? GL_TRUE : GL_FALSE,
279 state.colorMask[3] ? GL_TRUE : GL_FALSE);
590 ctx.colorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glsInteractionTestUtil.cpp 217 state.colorMask[ndx] = rnd.getFloat() < colorWriteProbability;
  /external/mesa3d/src/mesa/main/
format_pack.h 103 _mesa_pack_colormask(gl_format format, const GLubyte colorMask[4], void *dst);
format_pack.c     [all...]
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 107 dst.colorMask = src.colorMask;
205 wrapper.glColorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE,
206 state.colorMask[1] ? GL_TRUE : GL_FALSE,
207 state.colorMask[2] ? GL_TRUE : GL_FALSE,
208 state.colorMask[3] ? GL_TRUE : GL_FALSE);
322 gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
es2fColorClearTest.cpp 90 ClearInfo (const tcu::IVec4& rect, deUint8 colorMask, tcu::RGBA color)
91 : m_rect(rect), m_colorMask(colorMask), m_color(color)
158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0);
es2fDepthStencilTests.cpp 191 tcu::BVec4 colorMask;
302 renderCmd.colorMask = tcu::BVec4(false);
326 cmd.colorMask = tcu::BVec4(false, false, true, false);
351 cmd.colorMask = tcu::BVec4(false, true, false, false);
393 dst.state.colorMask = src.colorMask;
462 glColorMask(command.colorMask[0] ? GL_TRUE : GL_FALSE,
463 command.colorMask[1] ? GL_TRUE : GL_FALSE,
464 command.colorMask[2] ? GL_TRUE : GL_FALSE,
465 command.colorMask[3] ? GL_TRUE : GL_FALSE)
    [all...]
es2fDepthStencilClearTests.cpp 332 gl.colorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE);
365 gl.colorMask (GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
392 gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 107 dst.colorMask = src.colorMask;
205 wrapper.glColorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE,
206 state.colorMask[1] ? GL_TRUE : GL_FALSE,
207 state.colorMask[2] ? GL_TRUE : GL_FALSE,
208 state.colorMask[3] ? GL_TRUE : GL_FALSE);
322 gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
es3fColorClearTest.cpp 90 ClearInfo (const tcu::IVec4& rect, deUint8 colorMask, tcu::RGBA color)
91 : m_rect(rect), m_colorMask(colorMask), m_color(color)
158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0);
es3fDepthStencilTests.cpp 191 tcu::BVec4 colorMask;
302 renderCmd.colorMask = tcu::BVec4(false);
326 cmd.colorMask = tcu::BVec4(false, false, true, false);
351 cmd.colorMask = tcu::BVec4(false, true, false, false);
393 dst.state.colorMask = src.colorMask;
462 glColorMask(command.colorMask[0] ? GL_TRUE : GL_FALSE,
463 command.colorMask[1] ? GL_TRUE : GL_FALSE,
464 command.colorMask[2] ? GL_TRUE : GL_FALSE,
465 command.colorMask[3] ? GL_TRUE : GL_FALSE)
    [all...]
es3fDepthStencilClearTests.cpp 335 gl.colorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE);
368 gl.colorMask (GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
395 gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 170 , colorMask (colorMask_)
176 return (!enableBlend) && (!blendEq) && (!blendFunc) && (!colorMask);
182 Maybe<BVec4> colorMask;
195 if (blend.colorMask)
197 const BVec4& mask = *blend.colorMask;
199 gl.colorMask(mask.x(), mask.y(), mask.z(), mask.w());
239 if (blend.colorMask)
241 const BVec4 mask = *blend.colorMask;
640 if (state.colorMask)
641 fragOps.colorMask = *state.colorMask
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 25 gl->colorMask = &glColorMask;
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 42 dst->colorMask = src.colorMask;
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 276 void (*colorMask)(void* c, GGLboolean red,
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 132 virtual void colorMask (deBool r, deBool g, deBool b, deBool a) = DE_NULL;
sglrContextWrapper.cpp 346 m_curCtx->colorMask(r, g, b, a);

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