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    Searched refs:currentNormal (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
AmbientShadow.cpp 196 Vector2 currentNormal = getNormalFromVertices(casterVertices, i,
199 int extraVerticesNumber = ShadowTessellator::getExtraVertexNumber(currentNormal,
229 previousNormal * (cornerSlicesNumber - j) + currentNormal * j;
247 previousNormal = currentNormal;
256 outerNext.x = innerNext.x + currentNormal.x * expansionDist;
257 outerNext.y = innerNext.y + currentNormal.y * expansionDist;
SpotShadow.cpp 484 const Vector2& currentNormal = outlineData[i].normal;
490 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR);
504 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) /
    [all...]
  /frameworks/native/opengl/libagl/
vertex.cpp 41 c->currentNormal.z = 0x10000;
216 c->currentNormal.x = gglFloatToFixed(x);
217 c->currentNormal.y = gglFloatToFixed(y);
218 c->currentNormal.z = gglFloatToFixed(z);
224 c->currentNormal.x = x;
225 c->currentNormal.y = y;
226 c->currentNormal.z = z;
array.cpp 142 static void currentNormal(ogles_context_t* c, GLfixed* v, const GLvoid*) {
143 memcpy(v, c->currentNormal.v, sizeof(vec3_t));
    [all...]
context.h 621 vec3_t currentNormal;

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