/external/deqp/framework/common/ |
tcuRenderTarget.cpp | 39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int stencilBits, int numSamples) 43 , m_depthBits (depthBits)
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tcuRenderTarget.hpp | 39 RenderTarget (int width, int height, const PixelFormat& pixelFormat, int depthBits, int stencilBits, int numSamples);
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/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) 74 *depthBits = getNumDepthBits(combinedFormat); 135 const int depthBits = getNumDepthBits(combinedFormat); 138 if (config.depthBits != glu::RenderConfig::DONT_CARE && 139 config.depthBits != depthBits) 215 int depthBits = 0; 250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits); 272 if (depthBits > 0) 287 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, config.numSamples) [all...] |
gluRenderConfig.hpp | 79 int depthBits; 94 , depthBits (DONT_CARE)
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gluRenderConfig.cpp | 39 config->depthBits == RenderConfig::DONT_CARE && 87 config->depthBits = depthCfgs[ndx].depthSize;
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/external/deqp/framework/platform/win32/ |
tcuWGL.hpp | 121 int depthBits; 143 , depthBits (0)
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tcuWGL.cpp | 343 info.depthBits = values[10]; 485 if (config.depthBits != glu::RenderConfig::DONT_CARE && 486 config.depthBits != info.depthBits)
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tcuWGLContextFactory.cpp | 121 info.depthBits, info.stencilBits,
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tcuWin32GLES3Platform.cpp | 116 info.depthBits, info.stencilBits,
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/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 219 int depthBits = 0; 228 if ((config.depthBits > 0 || config.stencilBits > 0) && depthStencilFormat == 0) 255 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, &depthBits); 266 if (depthBits > 0) 281 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, 0);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_screen.c | 186 if (visual->depthBits == 24 && visual->stencilBits == 8) { 191 } else if (visual->depthBits == 24) { 195 } else if (visual->depthBits == 16) {
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/external/mesa3d/src/mesa/swrast/ |
s_linetemp.h | 79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 80 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 247 if (depthBits <= 16) {
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s_renderbuffer.c | 296 GLuint depthBits) 300 if (depthBits > 32) { 302 "Unsupported depthBits in add_depth_renderbuffer"); 314 if (depthBits <= 16) { 317 else if (depthBits <= 24) { 509 if (depth && fb->Visual.depthBits == 24 && 520 assert(fb->Visual.depthBits > 0); 521 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
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/external/mesa3d/src/glx/apple/ |
apple_visual.c | 138 if (mode->depthBits > 0) { 140 attr[numattr++] = mode->depthBits;
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/external/deqp/modules/gles2/functional/ |
es2fStencilTests.cpp | 177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 277 int depthBits = renderTarget.getDepthBits(); 305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 308 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); 309 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); 387 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil); 398 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) 400 m_genOps(dst, stencilBits, depthBits, targetStencil); 412 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ 414 DE_UNREF(stencilBits && depthBits); \ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fStencilTests.cpp | 180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 280 int depthBits = renderTarget.getDepthBits(); 308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1)); 311 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits); 312 genOps(ops[numStencilValues+1], stencilBits, depthBits, -1); 390 typedef void (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil); 401 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) 403 m_genOps(dst, stencilBits, depthBits, targetStencil); 415 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ 417 DE_UNREF(stencilBits && depthBits); \ [all...] |
/external/mesa3d/src/mesa/main/ |
context.h | 74 GLint depthBits, 90 GLint depthBits,
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context.c | 190 * \param depthBits requested bits per depth buffer value. Any value in [0, 32] 216 GLint depthBits, 228 depthBits, stencilBits, 258 GLint depthBits, 268 if (depthBits < 0 || depthBits > 32) { 290 vis->depthBits = depthBits; 299 vis->haveDepthBuffer = depthBits > 0; [all...] |
framebuffer.c | 55 if (fb->Visual.depthBits == 0) { 62 else if (fb->Visual.depthBits < 32) { 63 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; 492 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal 493 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. 559 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
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/external/mesa3d/include/GL/ |
osmesa.h | 127 * If you specify zero for depthBits, stencilBits, accumBits you 133 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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/external/mesa3d/src/glx/ |
glxconfig.h | 48 GLint depthBits;
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/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
glcore.h | 87 GLint depthBits;
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/external/deqp/modules/egl/ |
teglRenderTests.cpp | 359 tcu::TextureFormat getDepthFormat (const int depthBits) 361 switch (depthBits) 382 void renderReference (const tcu::PixelBufferAccess& dst, const vector<DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int stencilBits, const int numSamples) 409 if (depthBits > 0) 411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); 705 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); 723 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage; 789 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1); 908 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); 931 log << TestLog::Message << "EGL_DEPTH_SIZE = " << depthBits << TestLog::EndMessage [all...] |
/external/mesa3d/src/mesa/drivers/dri/common/ |
utils.c | 359 modes->depthBits = depth_bits[k]; 385 modes->haveDepthBuffer = (modes->depthBits > 0); 448 __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_depth.c | 105 if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) {
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