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    Searched refs:dy10 (Results 1 - 2 of 2) sorted by null

  /external/skia/src/utils/win/
SkDWriteGeometrySink.cpp 100 float dy10 = cubic[1].y - cubic[0].y; local
102 float midY = cubic[0].y + dy10 * 3 / 2;
  /external/skia/src/pathops/
SkReduceOrder.cpp 132 double dy10 = cubic[1].fY - cubic[0].fY; local
134 double midY = cubic[0].fY + dy10 * 3 / 2;

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