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Searched
refs:evalArrayUniformVec2
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp
125
void
evalArrayUniformVec2
(ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
132
else if (dataType == TYPE_FLOAT_VEC2) return
evalArrayUniformVec2
;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp
118
void
evalArrayUniformVec2
(ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
125
else if (dataType == TYPE_FLOAT_VEC2) return
evalArrayUniformVec2
;
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp
114
void
evalArrayUniformVec2
(ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); }
121
else if (dataType == TYPE_FLOAT_VEC2) return
evalArrayUniformVec2
;
[
all
...]
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