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Searched
refs:evalArrayUniformVec4
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp
127
void
evalArrayUniformVec4
(ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
134
else if (dataType == TYPE_FLOAT_VEC4) return
evalArrayUniformVec4
;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp
120
void
evalArrayUniformVec4
(ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
127
else if (dataType == TYPE_FLOAT_VEC4) return
evalArrayUniformVec4
;
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp
116
void
evalArrayUniformVec4
(ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; }
123
else if (dataType == TYPE_FLOAT_VEC4) return
evalArrayUniformVec4
;
[
all
...]
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