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Searched
refs:evalSubscriptVec4
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp
636
void
evalSubscriptVec4
(ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
642
else if (dataType == TYPE_FLOAT_VEC4) return
evalSubscriptVec4
;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp
590
void
evalSubscriptVec4
(ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
596
else if (dataType == TYPE_FLOAT_VEC4) return
evalSubscriptVec4
;
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp
659
void
evalSubscriptVec4
(ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
665
else if (dataType == TYPE_FLOAT_VEC4) return
evalSubscriptVec4
;
[
all
...]
Completed in 36 milliseconds