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    Searched refs:evalSubscriptVec4 (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 636 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
642 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4;
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 590 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
596 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
665 else if (dataType == TYPE_FLOAT_VEC4) return evalSubscriptVec4;
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