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    Searched refs:expectedGLStateMin (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp 272 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
280 if (state < expectedGLStateMin || state > expectedGLStateMax)
282 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
296 const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
304 if (state < expectedGLStateMin || state > expectedGLStateMax)
306 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
457 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
465 if (state < expectedGLStateMin || state > expectedGLStateMax)
467 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
481 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64
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es2fTextureStateQueryTests.cpp 116 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
124 if (state < expectedGLStateMin || state > expectedGLStateMax)
126 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
  /external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp 305 const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
313 if (state < expectedGLStateMin || state > expectedGLStateMax)
315 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
335 const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
337 if (state < expectedGLStateMin || state > expectedGLStateMax)
339 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
511 const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
519 if (state < expectedGLStateMin || state > expectedGLStateMax)
521 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
541 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64
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