/external/skia/src/gpu/ |
GrGpuResource.cpp | 24 : fGpu(gpu) 32 get_resource_cache(fGpu)->resourceAccess().insertResource(this); 41 SkASSERT(fGpu); 43 get_resource_cache(fGpu)->resourceAccess().removeResource(this); 44 fGpu = nullptr; 52 SkASSERT(fGpu); 54 get_resource_cache(fGpu)->resourceAccess().removeResource(this); 55 fGpu = nullptr; 83 if (fGpu) { 84 return fGpu->getContext() [all...] |
GrPathRendering.h | 151 fGpu->handleDirtyContext(); 168 fGpu->handleDirtyContext(); 169 if (GrXferBarrierType barrierType = args.fPipeline->xferBarrierType(*fGpu->caps())) { 170 fGpu->xferBarrier(args.fPipeline->getRenderTarget(), barrierType); 178 fGpu->handleDirtyContext(); 179 if (GrXferBarrierType barrierType = args.fPipeline->xferBarrierType(*fGpu->caps())) { 180 fGpu->xferBarrier(args.fPipeline->getRenderTarget(), barrierType); 191 : fGpu(gpu) { 198 GrGpu* fGpu;
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GrTextureProvider.cpp | 25 , fGpu(gpu) 39 !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { 57 return fGpu->createTexture(desc, budgeted, srcData, rowBytes); 87 if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrSurfaceFlag)) { 112 if (rt && fGpu->caps()->discardRenderTargetSupport()) { 120 return fGpu->createTexture(*desc, SkBudgeted::kYes, nullptr, 0); 132 return fGpu->wrapBackendTexture(desc, ownership); 137 return this->isAbandoned() ? nullptr : fGpu->wrapBackendRenderTarget(desc,
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GrBatchFlushState.h | 19 TextureUploader(GrGpu* gpu) : fGpu(gpu) { SkASSERT(gpu); } 37 return fGpu->writePixels(texture, left, top, width, height, config, buffer, rowBytes); 41 GrGpu* fGpu; 61 const GrCaps& caps() const { return *fGpu->caps(); } 100 GrGpu* gpu() { return fGpu; } 108 GrGpu* fGpu;
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GrBatchFlushState.cpp | 14 : fGpu(gpu)
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GrContext.cpp | 61 fGpu = nullptr; 72 SkASSERT(!fGpu); 74 fGpu = GrGpu::Create(backend, backendContext, options, this); 75 if (!fGpu) { 85 fCaps = SkRef(fGpu->caps()); 88 fResourceProvider = new GrResourceProvider(fGpu, fResourceCache, &fSingleOwner); 109 if (!fGpu) { 126 fGpu->unref(); 143 fGpu->contextAbandoned(); 152 fGpu->markContextDirty(state) [all...] |
GrBufferAllocPool.cpp | 48 fGpu = SkRef(gpu); 76 fGpu->unref(); 254 if (!attemptMap && GrCaps::kNone_MapFlags != fGpu->caps()->mapBufferFlags()) { 285 if (fGpu->caps()->mustClearUploadedBufferData()) { 305 if (GrCaps::kNone_MapFlags != fGpu->caps()->mapBufferFlags() && 320 GrResourceProvider* rp = fGpu->getContext()->resourceProvider();
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GrBufferAllocPool.h | 116 GrGpu* fGpu;
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GrTest.cpp | 65 // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and 106 fGpu->stats()->reset(); 131 return fGpu->stats()->dump(out); 138 return fGpu->stats()->dumpKeyValuePairs(keys, values); 417 SkASSERT(nullptr == fGpu); 418 fGpu = new MockGpu(this, options); 419 SkASSERT(fGpu);
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GrDrawTarget.h | 102 const GrCaps* caps() const { return fGpu->caps(); } 250 GrGpu* fGpu;
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GrDrawTarget.cpp | 42 : fGpu(SkRef(gpu)) 48 fContext = fGpu->getContext(); 68 fGpu->unref(); 164 if (!fGpu->initCopySurfaceDstDesc(rt, &desc)) { 211 fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU()); 217 fGpu->finishDrawTarget();
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/external/skia/src/gpu/vk/ |
GrVkResourceProvider.cpp | 20 GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) { 35 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount, 54 renderPass->initSimple(fGpu, target); 62 return new GrVkDescriptorPool(fGpu, typeCounts); 66 GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool()); 74 if (fActiveCommandBuffers[i]->finished(fGpu)) { 75 fActiveCommandBuffers[i]->unref(fGpu); 84 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); 86 fActiveCommandBuffers[i]->unref(fGpu); [all...] |
GrVkProgramBuilder.cpp | 37 , fGpu(gpu) 43 return fGpu->caps(); 46 return fGpu->vkCaps().glslCaps(); 191 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), 192 CreateDescriptorSetLayout(fGpu->device(), 221 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout( 222 fGpu->device(), 238 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreatePipelineLayout(fGpu->device(), 253 SkAssertResult(CreateVkShaderModule(fGpu, [all...] |
GrVkProgramBuilder.h | 41 GrVkGpu* gpu() const { return fGpu; } 65 GrVkGpu* fGpu;
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GrVkResourceProvider.h | 67 GrVkGpu* fGpu;
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/external/skia/src/gpu/gl/ |
GrGLProgramDataManager.cpp | 20 : fGpu(gpu) 51 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); 74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); 77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); 87 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); 90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); 106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); 109 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); 119 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); 122 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)) [all...] |
GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 44 , fGpu(gpu) 142 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); 144 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(),
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GrGLProgram.h | 137 GrGLGpu* fGpu;
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GrGLProgramDataManager.h | 102 GrGLGpu* fGpu;
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/external/skia/src/gpu/batches/ |
GrDashLinePathRenderer.h | 24 SkAutoTUnref<GrGpu> fGpu;
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/external/skia/include/gpu/ |
GrTextureProvider.h | 141 fGpu = NULL; 147 GrGpu* gpu() { return fGpu; } 148 const GrGpu* gpu() const { return fGpu; } 151 SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); 157 GrGpu* fGpu;
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GrGpuResource.h | 181 bool wasDestroyed() const { return NULL == fGpu; } 271 GrGpu* getGpu() const { return fGpu; } 341 GrGpu* fGpu;
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GrContext.h | 316 GrGpu* getGpu() { return fGpu; } 317 const GrGpu* getGpu() const { return fGpu; } 362 GrGpu* fGpu;
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 57 , fGpu(gpu) 64 return fGpu->caps(); 68 return fGpu->ctxInfo().caps()->glslCaps(); 165 bool checkLinked = kChromium_GrGLDriver != fGpu->ctxInfo().driver(); 180 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); 193 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || 194 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { 230 fUniformHandler.getUniformLocations(programID, fGpu->glCaps()); 233 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || 234 fGpu->glPathRendering()->shouldBindFragmentInputs()) [all...] |
GrGLProgramBuilder.h | 37 GrGLGpu* gpu() const { return fGpu; } 64 GrGLGpu* fGpu;
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