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Searched
refs:fSaved
(Results
1 - 2
of
2
) sorted by null
/external/skia/bench/
GameBench.cpp
151
mat.setTranslate(
fSaved
[j][0],
fSaved
[j][1]);
154
mat.preScale(
fSaved
[j][2],
fSaved
[j][2]);
156
mat.preRotate(
fSaved
[j][2]);
173
fSaved
[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX);
174
fSaved
[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY);
177
fSaved
[fNumSaved][0] = SkScalarFloorToScalar(
fSaved
[fNumSaved][0]);
178
fSaved
[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1])
[
all
...]
/external/skia/src/core/
SkPath.cpp
40
fSaved
= static_cast<SkPathPriv::FirstDirection>(fPath->fFirstDirection.load());
44
fPath->fFirstDirection =
fSaved
;
49
SkPathPriv::FirstDirection
fSaved
;
[
all
...]
Completed in 1169 milliseconds