/external/autotest/client/deps/glbench/src/ |
varyingsandddxytest.cc | 105 const char *fragment_shader = NULL; local 109 fragment_shader = fragment_shader_1_varying; 113 fragment_shader = fragment_shader_2_varying; 117 fragment_shader = fragment_shader_4_varying; 121 fragment_shader = fragment_shader_8_varying; 126 InitShaderProgram(vertex_shader, fragment_shader);
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utils.cc | 327 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); 335 glShaderSource(fragment_shader, count + 1, header_and_body, NULL); 340 glCompileShader(fragment_shader); 341 print_shader_log(fragment_shader); 345 glAttachShader(program, fragment_shader); 351 glDeleteShader(fragment_shader);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_fs.c | 63 draw->fs.fragment_shader = dfs;
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draw_pipe_wide_point.c | 229 const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
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draw_private.h | 283 struct draw_fragment_shader *fragment_shader; member in struct:draw_context::__anon19570
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draw_pipe_clip.c | 575 const struct draw_fragment_shader *fs = stage->draw->fs.fragment_shader;
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
utils.cpp | 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) {
46 glAttachShader(program, fragment_shader);
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shadertoy_shader.cpp | 120 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
local 121 CompileShader10(fragment_shader, complete_fragment_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
130 glDeleteShader(fragment_shader);
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utils.h | 59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
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/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.mm | 203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); 204 if (!fragment_shader) { 211 glAttachShader(program, fragment_shader); 238 if (fragment_shader) { 239 glDeleteShader(fragment_shader);
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/frameworks/base/media/mca/filterfw/jni/ |
jni_shader_program.cpp | 42 jstring fragment_shader) { 47 if (!fragment_shader || !gl_env_ptr) 52 ToCppString(env, fragment_shader)), 60 ToCppString(env, fragment_shader)),
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jni_shader_program.h | 33 jstring fragment_shader);
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader); 90 const std::string& fragment_shader);
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shader_program.cpp | 70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) 71 : fragment_shader_source_(fragment_shader), 94 const std::string& fragment_shader) 95 : fragment_shader_source_(fragment_shader), [all...] |
/external/drm_hwcomposer/ |
glworker.cpp | 258 AutoGLShader fragment_shader = CompileAndCheckShader( local 260 if (!fragment_shader.get()) 271 glAttachShader(program.get(), fragment_shader.get()); 276 glDetachShader(program.get(), fragment_shader.get());
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/external/mesa3d/src/glsl/ |
glsl_parser_extras.h | 40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
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glsl_parser_extras.cpp | 46 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; 121 case fragment_shader: return "fragment"; 318 case fragment_shader:
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builtin_variables.cpp | 805 fragment_shader); 849 fragment_shader); 869 if (target == fragment_shader) { [all...] |
ast_to_hir.cpp | [all...] |
/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 107 void *fragment_shader, *fragment_shader_saved; member in struct:cso_context 555 if (ctx->fragment_shader != handle) { 556 ctx->fragment_shader = handle; 564 if (handle == ctx->fragment_shader) { 567 ctx->fragment_shader = NULL; 575 ctx->fragment_shader_saved = ctx->fragment_shader; 580 if (ctx->fragment_shader_saved != ctx->fragment_shader) { 582 ctx->fragment_shader = ctx->fragment_shader_saved; [all...] |
/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_screen.c | 69 DRI_CONF_OPT_BEGIN(fragment_shader, bool, true) [all...] |