/external/deqp/modules/gles31/functional/ |
es31fShaderTextureSizeTests.cpp | 144 static const tcu::Vec4 fullscreenQuad[] = 183 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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es31fMultisampleShaderRenderCase.cpp | 154 static const tcu::Vec4 fullscreenQuad[] = 164 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); 761 static const tcu::Vec4 fullscreenQuad[] = 779 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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es31fTextureMultisampleTests.cpp | 466 static const tcu::Vec4 fullscreenQuad[] = 481 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDefaultVertexAttributeTests.cpp | 258 const tcu::Vec4 fullscreenQuad[] = 270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.cpp | 334 const tcu::Vec4 fullscreenQuad[] = 346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 220 static const tcu::Vec4 fullscreenQuad[4] = 291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 223 static const tcu::Vec4 fullscreenQuad[4] = 299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); [all...] |