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    Searched refs:gTypeNames (Results 1 - 3 of 3) sorted by null

  /external/skia/src/animator/
SkBuildCondensedInfo.cpp 113 const SkMemberInfo* info = GetMembers(maker, gTypeNames[index].fType, &infoCount);
116 AddInfo(gTypeNames[index].fType, info, infoCount);
167 while (gTypeNames[typeNameIndex].fType < index)
169 if (gTypeNames[typeNameIndex].fType == index) {
170 Get3DName(scratch, gTypeNames[typeNameIndex].fName);
171 drawPrefix = gTypeNames[typeNameIndex].fDrawPrefix;
172 displayPrefix = gTypeNames[typeNameIndex].fDisplayPrefix;
190 while (gTypeNames[typeNameIndex].fType < index)
192 if (gTypeNames[typeNameIndex].fType == index) {
193 Get3DName(scratch, gTypeNames[typeNameIndex].fName)
    [all...]
SkDisplayType.cpp 395 const TypeNames gTypeNames[] = {
523 const int kTypeNamesSize = SK_ARRAY_COUNT(gTypeNames);
527 SkDisplayTypes type = gTypeNames[index].fType;
559 int index = SkStrSearch(&gTypeNames[0].fName, kTypeNamesSize, match,
560 len, sizeof(gTypeNames[0]));
562 return gTypeNames[index].fType;
707 if (gTypeNames[index].fType == type)
708 return gTypeNames[index].fName;
726 SkASSERT(strcmp(gTypeNames[index].fName, gTypeNames[index + 1].fName) < 0)
    [all...]
SkDisplayType.h 175 extern const TypeNames gTypeNames[];

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