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    Searched refs:game_queue_family (Results 1 - 3 of 3) sorted by null

  /external/vulkan-validation-layers/demos/smoke/
Shell.cpp 239 int game_queue_family = -1, present_queue_family = -1; local
245 if (game_queue_family < 0 &&
247 game_queue_family = i;
253 if (game_queue_family >= 0 && present_queue_family >= 0)
257 if (game_queue_family >= 0 && present_queue_family >= 0) {
259 ctx_.game_queue_family = game_queue_family;
274 vk::GetDeviceQueue(ctx_.dev, ctx_.game_queue_family, 0, &ctx_.game_queue);
313 queue_info[0].queueFamilyIndex = ctx_.game_queue_family;
317 if (ctx_.game_queue_family != ctx_.present_queue_family)
    [all...]
Shell.h 56 uint32_t game_queue_family; member in struct:Shell::Context
Smoke.cpp 101 queue_family_ = ctx.game_queue_family;

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