/external/skia/src/gpu/ |
GrPathProcessor.h | 34 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps,
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GrPrimitiveProcessor.h | 203 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps,
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GrPathProcessor.cpp | 136 void GrPathProcessor::getGLSLProcessorKey(const GrGLSLCaps& caps,
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GrXferProcessor.cpp | 71 void GrXferProcessor::getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
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GrDefaultGeoProcFactory.cpp | 201 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
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GrOvalRenderer.cpp | 166 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { 334 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { 532 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { [all...] |
/external/skia/include/gpu/ |
GrFragmentProcessor.h | 68 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { 71 fChildProcessors[i]->getGLSLProcessorKey(caps, b); 107 generate the same shader code. To test for identical code generation use getGLSLProcessorKey
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GrXferProcessor.h | 99 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const; 212 generate the same shader code. To test for identical code generation use getGLSLProcessorKey
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/external/skia/src/gpu/gl/ |
GrGLProgramDesc.cpp | 94 fp.getGLSLProcessorKey(glslCaps, b); 118 primProc.getGLSLProcessorKey(glslCaps, &b); 133 xp.getGLSLProcessorKey(glslCaps, &b);
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/external/skia/src/gpu/vk/ |
GrVkProgramDesc.cpp | 81 fp.getGLSLProcessorKey(glslCaps, b); 105 primProc.getGLSLProcessorKey(glslCaps, &b); 120 xp.getGLSLProcessorKey(glslCaps, &b);
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/external/skia/src/gpu/effects/ |
GrBitmapTextGeoProc.h | 44 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
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GrBezierEffect.h | 106 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; 186 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; 258 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
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GrDistanceFieldGeoProc.h | 79 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; 137 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; 205 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
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GrBitmapTextGeoProc.cpp | 154 void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps,
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GrDashingEffect.cpp | 804 void getGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder* b) const override; [all...] |
GrBezierEffect.cpp | 246 void GrConicEffect::getGLSLProcessorKey(const GrGLSLCaps& caps, 462 void GrQuadEffect::getGLSLProcessorKey(const GrGLSLCaps& caps, 695 void GrCubicEffect::getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { [all...] |
GrDistanceFieldGeoProc.cpp | 229 void GrDistanceFieldA8TextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, 439 void GrDistanceFieldPathGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, [all...] |
/external/skia/src/gpu/batches/ |
GrPLSPathRenderer.cpp | 409 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, 598 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, [all...] |
GrAAConvexPathRenderer.cpp | 643 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { [all...] |