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  /hardware/libhardware/modules/input/evdev/
InputDevice.cpp 146 bool haveGamepadButtons = mDeviceNode->hasKeyInRange(BTN_MISC, BTN_MOUSE) ||
156 if (mDeviceNode->hasKey(BTN_TOUCH) || !haveGamepadButtons) {
184 if (haveKeyboardKeys || haveGamepadButtons) {
194 if (haveGamepadButtons) {
  /frameworks/native/services/inputflinger/
EventHub.cpp     [all...]

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