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    Searched refs:inputPrecision (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderOperatorTests.cpp 426 const char* inputPrecision[MAX_INPUTS];
439 inputPrecision[i] = getPrecisionName(prec);
445 vtx << "attribute " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
456 vtx << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
457 frag << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderOperatorTests.cpp 676 const char* inputPrecision[MAX_INPUTS];
698 inputPrecision[inputNdx] = getPrecisionName(prec);
704 vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
718 vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
719 frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderOperatorTests.cpp 695 const char* inputPrecision[MAX_INPUTS];
714 inputPrecision[i] = getPrecisionName(prec);
720 vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
734 vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
735 frag << "in " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
    [all...]

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