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  /external/opencv3/3rdparty/openexr/Imath/
ImathSphere.h 73 // s.intersectT (l, t) If sphere s and line l intersect, then
74 // intersectT() computes the smallest t,
76 // sphere. intersectT() then returns true.
78 // If s and l do not intersect, intersectT()
82 // intersect() calls s.intersectT(l,t) and
92 bool intersectT(const Line3<T> &l, T &t) const;
117 bool Sphere3<T>::intersectT(const Line3<T> &line, T &t) const
163 if (intersectT (line, t))
ImathPlane.h 97 bool intersectT(const Line3<T> &line,
196 inline bool Plane3<T>::intersectT(const Line3<T>& line, T &t) const

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