HomeSort by relevance Sort by last modified time
    Searched refs:isCasterOpaque (Results 1 - 9 of 9) sorted by null

  /frameworks/base/libs/hwui/
AmbientShadow.h 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
ShadowTessellator.h 71 static void tessellateAmbientShadow(bool isCasterOpaque,
76 static void tessellateSpotShadow(bool isCasterOpaque,
AmbientShadow.cpp 96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) {
110 if (!isCasterOpaque) {
126 * @param isCasterOpaque Whether the caster is opaque.
166 void AmbientShadow::createAmbientShadow(bool isCasterOpaque,
184 casterVertexCount, isCasterOpaque);
212 if (!isCasterOpaque) {
277 if (!isCasterOpaque) {
294 if (!isCasterOpaque) {
ShadowTessellator.cpp 31 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque,
56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
61 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
SpotShadow.h 30 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
60 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
TessellationCache.h 228 bool isCasterOpaque, const SkPath* casterPerimeter,
TessellationCache.cpp 209 bool isCasterOpaque, const SkPath* casterPerimeter,
262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
SpotShadow.cpp 382 * @param isCasterOpaque whether the caster is opaque
390 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
591 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra,
    [all...]
DisplayListOp.h     [all...]

Completed in 3422 milliseconds