/hardware/bsp/intel/peripheral/libupm/examples/java/ |
Joystick12_exampleSample.java | 38 // Instantiate a joystick on analog pins A0 and A1 39 upm_joystick12.Joystick12 joystick = new upm_joystick12.Joystick12(0,1); local 43 float x = joystick.getXInput(); 44 float y = joystick.getYInput();
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_joystick.h | 25 * Include file for SDL joystick event handling 27 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick 30 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted 31 * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. 33 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of 58 * If you would like to receive joystick updates while the application 63 /* The joystick structure used to identify an SDL joystick */ [all...] |
SDL_haptic.h | 32 * - SDL_HapticOpenFromJoystick() to open from an existing joystick. 63 * int test_haptic( SDL_Joystick * joystick ) { 69 * haptic = SDL_HapticOpenFromJoystick( joystick ); 70 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic 452 * to the joystick. 607 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ 608 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ 733 * the joystick. 887 * \brief Checks to see if a joystick has haptic features. 889 * \param joystick Joystick to test for haptic capabilities [all...] |
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_joystick.h | 25 * Include file for SDL joystick event handling 27 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick 30 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted 31 * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. 33 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of 58 * If you would like to receive joystick updates while the application 63 /* The joystick structure used to identify an SDL joystick */ [all...] |
SDL_haptic.h | 32 * - SDL_HapticOpenFromJoystick() to open from an existing joystick. 63 * int test_haptic( SDL_Joystick * joystick ) { 69 * haptic = SDL_HapticOpenFromJoystick( joystick ); 70 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic 452 * to the joystick. 607 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ 608 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ 733 * the joystick. 887 * \brief Checks to see if a joystick has haptic features. 889 * \param joystick Joystick to test for haptic capabilities [all...] |
/prebuilts/misc/windows/sdl2/include/ |
SDL_joystick.h | 25 * Include file for SDL joystick event handling 27 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick 30 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted 31 * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. 33 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of 58 * If you would like to receive joystick updates while the application 63 /* The joystick structure used to identify an SDL joystick */ [all...] |
SDL_haptic.h | 32 * - SDL_HapticOpenFromJoystick() to open from an existing joystick. 63 * int test_haptic( SDL_Joystick * joystick ) { 69 * haptic = SDL_HapticOpenFromJoystick( joystick ); 70 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic 452 * to the joystick. 607 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ 608 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ 733 * the joystick. 887 * \brief Checks to see if a joystick has haptic features. 889 * \param joystick Joystick to test for haptic capabilities [all...] |
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_joystick.h | 25 * Include file for SDL joystick event handling 27 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick 30 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted 31 * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. 33 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of 58 * If you would like to receive joystick updates while the application 63 /* The joystick structure used to identify an SDL joystick */ [all...] |
SDL_haptic.h | 32 * - SDL_HapticOpenFromJoystick() to open from an existing joystick. 63 * int test_haptic( SDL_Joystick * joystick ) { 69 * haptic = SDL_HapticOpenFromJoystick( joystick ); 70 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic 452 * to the joystick. 607 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ 608 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ 733 * the joystick. 887 * \brief Checks to see if a joystick has haptic features. 889 * \param joystick Joystick to test for haptic capabilities [all...] |
/prebuilts/misc/windows/sdl2/test/ |
testjoystick.c | 13 /* Simple program to test the SDL joystick routines */ 40 WatchJoystick(SDL_Joystick * joystick) 50 /* Create a window to display joystick axis position */ 51 window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED, 71 /* Print info about the joystick we are watching */ 72 name = SDL_JoystickName(joystick); 73 SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick), 74 name ? name : "Unknown Joystick"); 75 SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n" 212 SDL_Joystick *joystick; local [all...] |
testhotplug.c | 13 /* Simple program to test the SDL joystick hotplugging */ 27 SDL_Joystick *joystick = NULL; local 73 if (joystick != NULL) 75 SDL_Log("Only one joystick supported by this test\n"); 79 joystick = SDL_JoystickOpen(event.jdevice.which); 80 instance = SDL_JoystickInstanceID(joystick); 81 SDL_Log("Joy Added : %d : %s\n", event.jdevice.which, SDL_JoystickName(joystick)); 84 if (SDL_JoystickIsHaptic(joystick)) 86 haptic = SDL_HapticOpenFromJoystick(joystick); 117 SDL_JoystickClose(joystick); [all...] |
controllermap.c | 100 WatchJoystick(SDL_Joystick * joystick) 139 /* Create a window to display joystick axis position */ 163 /* Print info about the joystick we are watching */ 164 name = SDL_JoystickName(joystick); 165 SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick), 166 name ? name : "Unknown Joystick"); 167 SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", 168 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), 342 SDL_Joystick *joystick; local [all...] |
/hardware/bsp/intel/peripheral/libupm/examples/javascript/ |
joystick12.js | 28 var joystick = require('jsupm_joystick12'); variable 30 // Instantiate a joystick on analog pins A0 and A1 31 var myJoystick = new joystick.Joystick12(0, 1);
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/external/skia/platform_tools/android/apps/visualbenchsdl/src/main/java/org/libsdl/app/ |
SDLActivity.java | 674 // Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance 1541 SDLJoystick joystick = getJoystick(deviceIds[i]); local 1619 SDLJoystick joystick = getJoystick(event.getDeviceId()); local [all...] |