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    Searched refs:kShader_Bit (Results 1 - 3 of 3) sorted by null

  /external/skia/include/effects/
SkLayerDrawLooper.h 32 kShader_Bit = 1 << 4, //!< use this layer's shader
  /external/skia/gm/
textbloblooper.cpp 197 fLoopers.push_back().reset(setupLooper(SkLayerDrawLooper::kShader_Bit |
201 fLoopers.push_back().reset(setupLooper(SkLayerDrawLooper::kShader_Bit |
207 SkLayerDrawLooper::kShader_Bit |
  /external/skia/src/effects/
SkLayerDrawLooper.cpp 101 if (bits & kShader_Bit) {
257 SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",

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