/external/zopfli/ |
Makefile | 15 LODEPNG_SRC := src/zopflipng/lodepng/lodepng.cpp src/zopflipng/lodepng/lodepng_util.cpp
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/external/zopfli/src/zopflipng/ |
zopflipng_lib.cc | 26 #include "lodepng/lodepng.h" 27 #include "lodepng/lodepng_util.h" 40 // Deflate compressor passed as fuction pointer to LodePNG to have it use Zopfli 103 void LossyOptimizeTransparent(lodepng::State* inputstate, unsigned char* image, 178 const lodepng::State& inputstate, bool bit16, 185 lodepng::State state; 228 lodepng::getFilterTypes(filters, origfile); 239 error = lodepng::encode(*out, image, w, h, state); 244 lodepng::State teststate [all...] |
zopflipng_bin.cc | 23 #include "lodepng/lodepng.h" 287 lodepng::State inputstate; 290 lodepng::load_file(origpng, files[i]); 299 error = lodepng::decode(image, w, h, inputstate, resultpng); 375 lodepng::save_file(resultpng, out_filename);
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/external/zopfli/src/zopflipng/lodepng/ |
lodepng_util.h | 2 LodePNG Utils 27 Extra C++ utilities for LodePNG, for convenience. 32 #include "lodepng.h" 36 namespace lodepng namespace 151 } // namespace lodepng
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lodepng_util.cpp | 2 LodePNG Utils 29 namespace lodepng namespace 35 lodepng::State state; 159 lodepng::State state; 195 error = lodepng::decompress(data, &zdata[0], zdata.size()); 249 lodepng::State state; 656 } // namespace lodepng
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lodepng.h | 2 LodePNG version 20131222 110 Return value: LodePNG error code (0 means no error). 159 Return value: LodePNG error code (0 means no error). 195 namespace lodepng namespace 238 } //namespace lodepng 310 format, and is used both for PNG and raw image data in LodePNG. 326 When decoding, by default you can ignore this palette, since LodePNG already 340 When decoding, by default you can ignore this information, since LodePNG sets 497 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) 610 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zer 822 namespace lodepng namespace [all...] |
lodepng.cpp | 2 LodePNG version 20131222 27 The manual and changelog are in the header file "lodepng.h" 28 Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C. 31 #include "lodepng.h" 57 lodepng source code. Don't forget to remove "static" if you copypaste them 120 -LodePNG was originally written in C++. The vectors replace the std::vectors that were used in the C++ version. 6037 namespace lodepng namespace [all...] |