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Searched
refs:mContentDrawBounds
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp
72
,
mContentDrawBounds
(0, 0, 0, 0) {
366
frameBuilder.deferRenderNodeScene(mRenderNodes,
mContentDrawBounds
);
394
// #1 - content (positioned at (0,0) and clipped to - its bounds
mContentDrawBounds
)
404
Rect backdropBounds =
mContentDrawBounds
;
405
// Usually the contents bounds should be
mContentDrawBounds
- however - we will
409
int layer = (
mContentDrawBounds
.isEmpty() || mRenderNodes.size() == 1) ? 2 : 0;
421
contentBounds.set(x, y, x +
mContentDrawBounds
.getWidth(),
422
y +
mContentDrawBounds
.getHeight());
480
const float left =
mContentDrawBounds
.left;
481
const float top =
mContentDrawBounds
.top
[
all
...]
CanvasContext.h
142
mContentDrawBounds
.set(left, top, right, bottom);
233
Rect
mContentDrawBounds
;
Completed in 716 milliseconds