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    Searched refs:mExtTextureName (Results 1 - 4 of 4) sorted by null

  /frameworks/av/cmds/screenrecord/
FrameOutput.h 34 mExtTextureName(0),
91 GLuint mExtTextureName;
Overlay.h 44 mExtTextureName(0),
144 GLuint mExtTextureName;
FrameOutput.cpp 64 glGenTextures(1, &mExtTextureName);
65 if (mExtTextureName == 0) {
73 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0,
Overlay.cpp 167 glGenTextures(1, &mExtTextureName);
168 if (mExtTextureName == 0) {
175 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
223 mExtTexProgram.blit(mExtTextureName, texMatrix,
226 mExtTexProgram.blit(mExtTextureName, texMatrix,

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