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    Searched refs:mGlConsumer (Results 1 - 5 of 5) sorted by null

  /frameworks/av/cmds/screenrecord/
FrameOutput.cpp 73 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
75 mGlConsumer->setName(String8("virtual display"));
76 mGlConsumer->setDefaultBufferSize(width, height);
78 mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE);
80 mGlConsumer->setFrameAvailableListener(this);
117 mGlConsumer->updateTexImage();
118 mGlConsumer->getTransformMatrix(texMatrix);
Overlay.cpp 175 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
177 mGlConsumer->setName(String8("virtual display"));
178 mGlConsumer->setDefaultBufferSize(width, height);
180 mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE);
182 mGlConsumer->setFrameAvailableListener(this);
191 mGlConsumer.clear();
202 mGlConsumer->updateTexImage();
203 mGlConsumer->getTransformMatrix(texMatrix);
204 nsecs_t monotonicNsec = mGlConsumer->getTimestamp();
205 nsecs_t frameNumber = mGlConsumer->getFrameNumber()
    [all...]
FrameOutput.h 82 sp<GLConsumer> mGlConsumer;
Overlay.h 131 sp<GLConsumer> mGlConsumer;
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 40 mGlConsumer = new GLConsumer(consumer, TEX_ID,
63 sp<GLConsumer> mGlConsumer;
112 mGlConsumer->updateTexImage();

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