/cts/tests/openglperf2/jni/graphics/ |
MeshNode.cpp | 17 mMesh(mesh) {
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TexturedMeshNode.cpp | 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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MeshNode.h | 29 const Mesh* mMesh;
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PerspectiveMeshNode.cpp | 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); 41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
FullPipelineRenderer.h | 36 Mesh* mMesh;
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FullPipelineRenderer.cpp | 96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL), 154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); 163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); 189 delete mMesh; 190 mMesh = NULL;
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/frameworks/base/libs/hwui/font/ |
CacheTexture.h | 146 return mMesh; 165 TextureVertex* mesh = mMesh + mCurrentQuad * 4; 191 TextureVertex* mMesh = nullptr;
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CacheTexture.cpp | 155 delete[] mMesh; 173 if (!mMesh) { 174 mMesh = new TextureVertex[mMaxQuadCount * 4];
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/frameworks/rs/ |
rsFont.cpp | 618 mMesh.set(new Mesh(mRSC, 1, 1)); 619 mMesh->setVertexBuffer(vertexAlloc, 0); 620 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); 621 mMesh->init(); 661 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); 818 mMesh.clear();
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rsFont.h | 238 ObjectBaseRef<Mesh> mMesh;
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/frameworks/base/libs/hwui/ |
DisplayListOp.h | 776 mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr), 789 if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) { 791 mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(), 795 return mMesh; [all...] |
/frameworks/native/services/surfaceflinger/ |
Layer.cpp | 85 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2), [all...] |
Layer.h | 556 mutable Mesh mMesh;
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