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    Searched refs:mStagingPlayState (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
Animator.cpp 40 , mStagingPlayState(PlayState::NotStarted)
55 LOG_ALWAYS_FATAL_IF(mStagingPlayState != PlayState::NotStarted,
91 mStagingPlayState = PlayState::Running;
97 mStagingPlayState = PlayState::Finished;
103 mStagingPlayState = PlayState::Finished;
109 mStagingPlayState = PlayState::Reversing;
115 mStagingPlayState = PlayState::Finished;
178 if (mStagingPlayState == PlayState::Finished) {
182 } else if (mStagingPlayState == PlayState::Running
183 || mStagingPlayState == PlayState::Reversing)
    [all...]
Animator.h 91 // PlayState is used by mStagingPlayState and mPlayState to track the state initiated from UI
93 // From the UI thread, mStagingPlayState transition looks like
137 PlayState mStagingPlayState;

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