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Searched
refs:mStagingPlayState
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
Animator.cpp
40
,
mStagingPlayState
(PlayState::NotStarted)
55
LOG_ALWAYS_FATAL_IF(
mStagingPlayState
!= PlayState::NotStarted,
91
mStagingPlayState
= PlayState::Running;
97
mStagingPlayState
= PlayState::Finished;
103
mStagingPlayState
= PlayState::Finished;
109
mStagingPlayState
= PlayState::Reversing;
115
mStagingPlayState
= PlayState::Finished;
178
if (
mStagingPlayState
== PlayState::Finished) {
182
} else if (
mStagingPlayState
== PlayState::Running
183
||
mStagingPlayState
== PlayState::Reversing)
[
all
...]
Animator.h
91
// PlayState is used by
mStagingPlayState
and mPlayState to track the state initiated from UI
93
// From the UI thread,
mStagingPlayState
transition looks like
137
PlayState
mStagingPlayState
;
Completed in 341 milliseconds