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    Searched refs:mTextureTargets (Results 1 - 2 of 2) sorted by null

  /frameworks/rs/driver/
rsdShader.h 74 mTextureTargets = new uint32_t[texCount];
77 delete[] mTextureTargets;
80 uint32_t *mTextureTargets;
rsdShader.cpp 93 if (texType != returnKey->mTextureTargets[ct]) {
202 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES;
205 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D;
209 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
485 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0);
491 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D &&
492 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP &&
493 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) {
498 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
504 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct]
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