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Searched
refs:m_boundArray
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
423
vector<float>
m_boundArray
; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
584
m_boundArray
.resize(numVertices * numComponents);
587
for (int i = 0; i < (int)
m_boundArray
.size(); i++)
590
m_boundArray
[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh;
592
m_boundArray
[i] = 0.0f;
635
DE_ASSERT((int)
m_boundArray
.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1));
639
gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(
m_boundArray
.size()*sizeof(float)), &
m_boundArray
[0], GL_STATIC_DRAW);
662
m_boundArray
.clear();
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
427
vector<float>
m_boundArray
; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
592
m_boundArray
.resize(numVertices * numComponents);
595
for (int i = 0; i < (int)
m_boundArray
.size(); i++)
598
m_boundArray
[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh;
600
m_boundArray
[i] = 0.0f;
643
DE_ASSERT((int)
m_boundArray
.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1));
647
gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(
m_boundArray
.size()*sizeof(float)), &
m_boundArray
[0], GL_STATIC_DRAW);
670
m_boundArray
.clear();
Completed in 84 milliseconds