HomeSort by relevance Sort by last modified time
    Searched refs:m_drawCount (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawIndirectTest.cpp 67 deUint32 m_drawCount;
97 deUint32 m_drawCount;
231 m_drawCount = 2;
262 if (m_isMultiDrawEnabled && m_drawCount <= m_drawIndirectMaxCount)
263 m_vk.cmdDrawIndirect(*m_cmdBuffer, m_indirectBuffer->object(), m_offsetInBuffer, m_drawCount, m_strideInBuffer);
266 for(deUint32 drawNdx = 0; drawNdx < m_drawCount; drawNdx++){
414 m_drawCount = 2;
445 if (m_isMultiDrawEnabled && m_drawCount <= m_drawIndirectMaxCount)
446 m_vk.cmdDrawIndirect(*m_cmdBuffer, m_indirectBuffer->object(), m_offsetInBuffer, m_drawCount, m_strideInBuffer);
449 for (deUint32 drawNdx = 0; drawNdx < m_drawCount; drawNdx++)
    [all...]
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 524 const int m_drawCount;
532 , m_drawCount (drawCount)
546 std::vector<tcu::Vec4> data (m_drawCount); // !< some junk data to make sure buffer is really allocated
550 gl.bufferData(GL_ARRAY_BUFFER, int(m_drawCount * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
596 gl.glDrawArrays(GL_POINTS, 0, m_drawCount);

Completed in 105 milliseconds