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Searched
refs:m_geometryToFragmentVaryings
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp
59
m_geometryToFragmentVaryings
.push_back(v);
168
for (size_t ndx = 0; ndx < decl.
m_geometryToFragmentVaryings
.size(); ++ndx)
170
this->rr::GeometryShader::m_outputs[ndx].type = decl.
m_geometryToFragmentVaryings
[ndx].type;
171
this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.
m_geometryToFragmentVaryings
[ndx].flatshade;
sglrShaderProgram.hpp
164
inline size_t getFragmentInputCount (void) const { return hasGeometryShader() ?
m_geometryToFragmentVaryings
.size() : m_vertexToFragmentVaryings.size(); }
167
inline size_t getGeometryOutputCount (void) const { return hasGeometryShader() ?
m_geometryToFragmentVaryings
.size() : 0; }
174
std::vector<GeometryToFragmentVarying>
m_geometryToFragmentVaryings
;
Completed in 41 milliseconds