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Searched
refs:m_isLoopBoundStable
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
422
bool
m_isLoopBoundStable
; // Whether loop bound is same in all executions.
431
,
m_isLoopBoundStable
(isLoopBoundStable)
450
DE_ASSERT(isAttributeCase ||
m_isLoopBoundStable
); // The loop bound count can vary between executions only if using attribute input.
463
m_isLoopBoundStable
? "v_bound" :
508
if (!
m_isLoopBoundStable
&& !isVertexCase)
567
if (
m_isLoopBoundStable
)
595
else // !
m_isLoopBoundStable
&& !isVertexCase
628
else if (m_decisionType == DECISION_ATTRIBUTE && !
m_isLoopBoundStable
&& m_caseType == CASETYPE_VERTEX)
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
426
bool
m_isLoopBoundStable
; // Whether loop bound is same in all executions.
435
,
m_isLoopBoundStable
(isLoopBoundStable)
454
DE_ASSERT(isAttributeCase ||
m_isLoopBoundStable
); // The loop bound count can vary between executions only if using attribute input.
467
m_isLoopBoundStable
? "v_bound" :
516
if (!
m_isLoopBoundStable
&& !isVertexCase)
575
if (
m_isLoopBoundStable
)
603
else // !
m_isLoopBoundStable
&& !isVertexCase
636
else if (m_decisionType == DECISION_ATTRIBUTE && !
m_isLoopBoundStable
&& m_caseType == CASETYPE_VERTEX)
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