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    Searched refs:m_isLoopBoundStable (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 422 bool m_isLoopBoundStable; // Whether loop bound is same in all executions.
431 , m_isLoopBoundStable (isLoopBoundStable)
450 DE_ASSERT(isAttributeCase || m_isLoopBoundStable); // The loop bound count can vary between executions only if using attribute input.
463 m_isLoopBoundStable ? "v_bound" :
508 if (!m_isLoopBoundStable && !isVertexCase)
567 if (m_isLoopBoundStable)
595 else // !m_isLoopBoundStable && !isVertexCase
628 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 426 bool m_isLoopBoundStable; // Whether loop bound is same in all executions.
435 , m_isLoopBoundStable (isLoopBoundStable)
454 DE_ASSERT(isAttributeCase || m_isLoopBoundStable); // The loop bound count can vary between executions only if using attribute input.
467 m_isLoopBoundStable ? "v_bound" :
516 if (!m_isLoopBoundStable && !isVertexCase)
575 if (m_isLoopBoundStable)
603 else // !m_isLoopBoundStable && !isVertexCase
636 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)

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