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    Searched refs:m_outputs (Results 1 - 13 of 13) sorted by null

  /external/deqp/framework/referencerenderer/
rrShaders.cpp 36 , m_outputs (numVaryingOutputs)
rrShaders.hpp 102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
107 const std::vector<VertexOutputInfo>& getOutputs (void) const { return m_outputs; }
113 std::vector<VertexOutputInfo> m_outputs; member in class:rr::VertexShader
125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
128 const std::vector<FragmentOutputInfo>& getOutputs (void) const { return m_outputs; }
136 std::vector<FragmentOutputInfo> m_outputs; member in class:rr::FragmentShader
184 const std::vector<GeometryOutputInfo>& getOutputs (void) const { return m_outputs; }
197 std::vector<GeometryOutputInfo> m_outputs; member in class:rr::GeometryShader
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type;
164 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade;
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type;
171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade;
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx];
180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type;
181 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade;
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type
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  /external/deqp/modules/glshared/
glsShaderExecUtil.hpp 96 std::vector<Symbol> m_outputs; member in class:deqp::gls::ShaderExecUtil::ShaderExecutor
glsShaderExecUtil.cpp 460 , m_outputs (shaderSpec.outputs)
522 , m_outputLayout (computeFragmentOutputLayout(m_outputs))
661 for (int outNdx = 0; outNdx < (int)m_outputs.size(); ++outNdx)
663 const Symbol& output = m_outputs[outNdx];
876 computeVarLayout(m_outputs, &m_outputLayout);
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glsTextureBufferCase.cpp 161 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
187 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
218 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
254 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 53 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
54 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT;
88 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
89 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT;
132 m_outputs[0].type = (channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)? rr::GENERICVECTYPE_INT32 :
193 m_outputs[0].type = (channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)? rr::GENERICVECTYPE_INT32 :
  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 148 vector<FragmentOutput> m_outputs; member in class:deqp::gles3::Functional::FragmentOutputCase
158 , m_outputs (outputs)
253 m_program = createProgram(m_context.getRenderContext(), m_outputs);
559 const int numInputVecs = getNumInputVectors(m_outputs);
625 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++)
627 const FragmentOutput& output = m_outputs[outputNdx];
775 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++)
777 const FragmentOutput& output = m_outputs[outputNdx];
838 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++)
840 const FragmentOutput& output = m_outputs[outputNdx]
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es3fShaderBuiltinVarTests.cpp 894 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
895 this->rr::VertexShader::m_outputs[0].flatshade = false;
900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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  /external/deqp/modules/egl/
teglRenderTests.cpp 243 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
244 this->rr::VertexShader::m_outputs[0].flatshade = false;
249 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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  /external/deqp/modules/internal/
ditFrameworkTests.cpp 719 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
739 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 683 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
720 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
724 m_outputs[0].type = rr::GENERICVECTYPE_UINT32;
728 m_outputs[0].type = rr::GENERICVECTYPE_INT32;
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  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiSmokeTests.cpp 293 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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