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    Searched refs:m_vertexArrays (Results 1 - 8 of 8) sorted by null

  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 465 if ((int)m_vertexArrays.size() >= count)
468 m_vertexArrays.reserve(count);
470 while ((int)m_vertexArrays.size() < count)
475 m_vertexArrays.push_back(vertexArray);
524 if (!m_vertexArrays.empty())
526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]);
527 m_vertexArrays.clear();
glsRandomShaderCase.hpp 107 std::vector<VertexArray> m_vertexArrays;
glsStateChangePerfTestCases.hpp 96 std::vector<deUint32> m_vertexArrays;
glsRandomShaderCase.cpp 201 m_vertexArrays.push_back(vtxArray);
364 m_vertexArrays.clear();
489 for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++)
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 451 m_vertexArrays.getAll(vertexArrays);
    [all...]
sglrReferenceContext.hpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pRedundantStateChangeTests.cpp     [all...]
es3pStateChangeTests.cpp     [all...]

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