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  /external/opencv3/modules/core/misc/java/src/java/
core+TermCriteria.java 20 public int maxCount;
28 * @param maxCount
33 public TermCriteria(int type, int maxCount, double epsilon) {
35 this.maxCount = maxCount;
53 maxCount = vals.length > 1 ? (int) vals[1] : 0;
57 maxCount = 0;
63 return new TermCriteria(type, maxCount, epsilon);
73 temp = Double.doubleToLongBits(maxCount);
85 return type == it.type && maxCount == it.maxCount && epsilon == it.epsilon
    [all...]
  /frameworks/base/media/java/android/mtp/
MtpPropertyList.java 44 public MtpPropertyList(int maxCount, int result) {
45 mMaxCount = maxCount;
47 mObjectHandles = new int[maxCount];
48 mPropertyCodes = new int[maxCount];
49 mDataTypes = new int[maxCount];
  /external/icu/android_icu4j/src/main/java/android/icu/text/
Quantifier.java 17 private int maxCount;
31 maxCount = theMaxCount;
43 while (count < maxCount) {
76 if (maxCount == 1) {
78 } else if (maxCount == MAX) {
82 } else if (minCount == 1 && maxCount == MAX) {
88 if (maxCount != MAX) {
89 result.append(Utility.hex(maxCount,1));
110 if (maxCount > 0) {
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
Quantifier.java 16 private int maxCount;
30 maxCount = theMaxCount;
42 while (count < maxCount) {
75 if (maxCount == 1) {
77 } else if (maxCount == MAX) {
81 } else if (minCount == 1 && maxCount == MAX) {
87 if (maxCount != MAX) {
88 result.append(Utility.hex(maxCount,1));
109 if (maxCount > 0) {
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 32 GLsizei maxCount = 10;
34 GLuint shaders[maxCount];
36 glGetAttachedShaders(program, maxCount,
attach_shader_four.cpp 27 GLsizei maxCount = 10;
29 GLuint shaders[maxCount];
31 glGetAttachedShaders(program, maxCount,
attach_shader_five.cpp 31 GLsizei maxCount = 10;
33 GLuint shaders[maxCount];
35 glGetAttachedShaders(program, maxCount,
attach_shader_one.cpp 48 GLsizei maxCount = 10;
50 GLuint shaders[maxCount];
52 glGetAttachedShaders(program, maxCount,
attach_shader_ten.cpp 31 GLsizei maxCount = 10;
33 GLuint shaders[maxCount];
35 glGetAttachedShaders(program, maxCount,