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Searched
refs:maxCount
(Results
1 - 25
of
330
) sorted by null
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>>
/external/opencv3/modules/core/misc/java/src/java/
core+TermCriteria.java
20
public int
maxCount
;
28
* @param
maxCount
33
public TermCriteria(int type, int
maxCount
, double epsilon) {
35
this.
maxCount
=
maxCount
;
53
maxCount
= vals.length > 1 ? (int) vals[1] : 0;
57
maxCount
= 0;
63
return new TermCriteria(type,
maxCount
, epsilon);
73
temp = Double.doubleToLongBits(
maxCount
);
85
return type == it.type &&
maxCount
== it.maxCount && epsilon == it.epsilon
[
all
...]
/frameworks/base/media/java/android/mtp/
MtpPropertyList.java
44
public MtpPropertyList(int
maxCount
, int result) {
45
mMaxCount =
maxCount
;
47
mObjectHandles = new int[
maxCount
];
48
mPropertyCodes = new int[
maxCount
];
49
mDataTypes = new int[
maxCount
];
/external/icu/android_icu4j/src/main/java/android/icu/text/
Quantifier.java
17
private int
maxCount
;
31
maxCount
= theMaxCount;
43
while (count <
maxCount
) {
76
if (
maxCount
== 1) {
78
} else if (
maxCount
== MAX) {
82
} else if (minCount == 1 &&
maxCount
== MAX) {
88
if (
maxCount
!= MAX) {
89
result.append(Utility.hex(
maxCount
,1));
110
if (
maxCount
> 0) {
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
Quantifier.java
16
private int
maxCount
;
30
maxCount
= theMaxCount;
42
while (count <
maxCount
) {
75
if (
maxCount
== 1) {
77
} else if (
maxCount
== MAX) {
81
} else if (minCount == 1 &&
maxCount
== MAX) {
87
if (
maxCount
!= MAX) {
88
result.append(Utility.hex(
maxCount
,1));
109
if (
maxCount
> 0) {
/cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp
32
GLsizei
maxCount
= 10;
34
GLuint shaders[
maxCount
];
36
glGetAttachedShaders(program,
maxCount
,
attach_shader_four.cpp
27
GLsizei
maxCount
= 10;
29
GLuint shaders[
maxCount
];
31
glGetAttachedShaders(program,
maxCount
,
attach_shader_five.cpp
31
GLsizei
maxCount
= 10;
33
GLuint shaders[
maxCount
];
35
glGetAttachedShaders(program,
maxCount
,
attach_shader_one.cpp
48
GLsizei
maxCount
= 10;
50
GLuint shaders[
maxCount
];
52
glGetAttachedShaders(program,
maxCount
,
attach_shader_ten.cpp
31
GLsizei
maxCount
= 10;
33
GLuint shaders[
maxCount
];
35
glGetAttachedShaders(program,
maxCount
,