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    Searched refs:need_viewport (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/tnl/
t_context.h 375 GLboolean need_viewport; member in struct:tnl_clipspace
t_vertex.c 301 vtx->need_viewport = GL_FALSE;
304 vtx->need_viewport = GL_TRUE;
t_vertex_sse.c 387 if (vtx->need_viewport) {

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