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    Searched refs:osmesa (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/gl/mesa/
osmesa_wrapper.h 9 // Older versions of XQuartz have a bug where a header included by osmesa.h
11 // the file that includes osmesa.h already defined it. XCode 3 uses a version
14 // up about warnings in osmesa.h
16 #include <GL/osmesa.h>
SkMesaGLContext.cpp 9 #include <GL/osmesa.h>
  /external/mesa3d/src/mesa/drivers/osmesa/
osmesa.c 37 #include "GL/osmesa.h"
65 * OSMesa rendering context, derived from core Mesa struct gl_context.
134 (DST)[osmesa->rInd] = R; \
135 (DST)[osmesa->gInd] = G; \
136 (DST)[osmesa->bInd] = B; \
137 (DST)[osmesa->aInd] = A; \
140 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
144 * Draw a flat-shaded, RGB line into an osmesa buffer.
149 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
163 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer
194 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
295 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
405 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
540 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
615 OSMesaContext osmesa; local
949 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
975 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
1120 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
    [all...]
  /external/skia/experimental/fiddle/
fiddle_main.cpp 10 #include <GL/osmesa.h>
  /prebuilts/misc/windows/sdl2/test/
configure     [all...]

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