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Searched
refs:osmesa
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/gpu/gl/mesa/
osmesa_wrapper.h
9
// Older versions of XQuartz have a bug where a header included by
osmesa
.h
11
// the file that includes
osmesa
.h already defined it. XCode 3 uses a version
14
// up about warnings in
osmesa
.h
16
#include <GL/
osmesa
.h>
SkMesaGLContext.cpp
9
#include <GL/
osmesa
.h>
/external/mesa3d/src/mesa/drivers/osmesa/
osmesa.c
37
#include "GL/
osmesa
.h"
65
*
OSMesa
rendering context, derived from core Mesa struct gl_context.
134
(DST)[
osmesa
->rInd] = R; \
135
(DST)[
osmesa
->gInd] = G; \
136
(DST)[
osmesa
->bInd] = B; \
137
(DST)[
osmesa
->aInd] = A; \
140
#define PIXELADDR4(X,Y) ((GLchan *)
osmesa
->rowaddr[Y] + 4 * (X))
144
* Draw a flat-shaded, RGB line into an
osmesa
buffer.
149
const OSMesaContext
osmesa
= OSMESA_CONTEXT(ctx); \
163
* Draw a flat-shaded, Z-less, RGB line into an
osmesa
buffer
194
const OSMesaContext
osmesa
= OSMESA_CONTEXT(ctx);
local
295
const OSMesaContext
osmesa
= OSMESA_CONTEXT(ctx);
local
405
const OSMesaContext
osmesa
= OSMESA_CONTEXT(ctx);
local
540
const OSMesaContext
osmesa
= OSMESA_CONTEXT(ctx);
local
615
OSMesaContext
osmesa
;
local
949
OSMesaContext
osmesa
= OSMesaGetCurrentContext();
local
975
OSMesaContext
osmesa
= OSMesaGetCurrentContext();
local
1120
OSMesaContext
osmesa
= OSMesaGetCurrentContext();
local
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/external/skia/experimental/fiddle/
fiddle_main.cpp
10
#include <GL/
osmesa
.h>
/prebuilts/misc/windows/sdl2/test/
configure
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