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    Searched refs:posLoc (Results 1 - 18 of 18) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 64 deInt32 posLoc = ctx.getAttribLocation(program, "a_position");
75 TCU_CHECK(posLoc >= 0);
80 ctx.enableVertexAttribArray(posLoc);
81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
134 deInt32 posLoc = ctx.getAttribLocation(program, "a_position");
138 TCU_CHECK(posLoc >= 0);
140 ctx.enableVertexAttribArray(posLoc);
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
152 if (posLoc >= 0)
153 ctx.disableVertexAttribArray(posLoc);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
173 glEnableVertexAttribArray(posLoc);
197 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &constDepthCoord);
200 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &varyingDepthCoord);
220 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
323 glEnableVertexAttribArray(posLoc);
340 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
366 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
es2fFlushFinishTests.cpp 221 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position");
233 TCU_CHECK(posLoc >= 0);
237 gl.enableVertexAttribArray(posLoc);
238 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]);
es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsScissorTests.cpp 86 const deInt32 posLoc = gl.getAttribLocation(program, "a_position");
89 gl.enableVertexAttribArray(posLoc);
90 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
94 gl.disableVertexAttribArray(posLoc);
100 const deInt32 posLoc = gl.getAttribLocation(program, "a_position");
102 TCU_CHECK(posLoc >= 0);
105 gl.enableVertexAttribArray(posLoc);
106 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]);
110 gl.disableVertexAttribArray(posLoc);
glsLifetimeTests.cpp 534 GLint posLoc = gl().getAttribLocation(program, "pos");
535 TCU_CHECK(posLoc >= 0);
537 gl().enableVertexAttribArray(posLoc);
541 gl().vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, s_vertices);
544 gl().disableVertexAttribArray(posLoc);
    [all...]
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 238 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
241 glEnableVertexAttribArray(posLoc);
242 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]);
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
248 glEnableVertexAttribArray(posLoc);
249 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]);
  /external/deqp/modules/gles3/functional/
es3fFlushFinishTests.cpp 239 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position");
251 TCU_CHECK(posLoc >= 0);
255 gl.enableVertexAttribArray(posLoc);
256 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]);
es3fFragDepthTests.cpp 370 int posLoc = gl.getAttribLocation(program.getProgram(), "a_position");
389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]);
es3fShaderBuiltinVarTests.cpp 979 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position");
987 gl.enableVertexAttribArray (posLoc);
988 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
    [all...]
es3fFragmentOutputTests.cpp 809 int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position");
810 TCU_CHECK(posLoc >= 0);
811 gl.enableVertexAttribArray(posLoc);
812 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]);
    [all...]
es3fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 412 const int posLoc = gl.getAttribLocation(program, "a_position");
428 TCU_CHECK(posLoc >= 0 && colorLoc >= 0);
442 gl.enableVertexAttribArray(posLoc);
443 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL);
es31fUniformLocationTests.cpp 529 const deInt32 posLoc = gl.getAttribLocation(programID, "a_position");
548 TCU_CHECK(posLoc >= 0);
626 gl.enableVertexAttribArray(posLoc);
627 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
631 gl.disableVertexAttribArray(posLoc);
    [all...]
es31fTextureMultisampleTests.cpp 346 const GLuint posLoc = gl.getAttribLocation(program.getProgram(), "a_position");
395 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
396 gl.enableVertexAttribArray (posLoc);
403 gl.disableVertexAttribArray (posLoc);
    [all...]
es31fTessellationGeometryInteractionTests.cpp     [all...]
  /external/deqp/modules/egl/
teglGLES2SharingThreadedTests.cpp     [all...]

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