/external/webrtc/webrtc/modules/video_capture/windows/ |
device_info_mf.cc | 46 uint32_t positionY) {
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device_info_mf.h | 37 void* parentWindow, uint32_t positionX, uint32_t positionY);
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device_info_ds.h | 67 uint32_t positionY);
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device_info_ds.cc | 743 uint32_t positionY) 781 positionY, // Vertical position for the dialog box.
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/external/webrtc/webrtc/modules/video_capture/ios/ |
device_info_ios.h | 46 uint32_t positionY) override;
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device_info_ios.mm | 153 uint32_t positionY) {
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/external/webrtc/webrtc/modules/video_capture/mac/qtkit/ |
video_capture_qtkit_info.h | 82 uint32_t positionX, uint32_t positionY);
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video_capture_qtkit_info.mm | 104 uint32_t positionX, uint32_t positionY) 110 AndParentWindow:parentWindow AtX:positionX AndY:positionY]
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video_capture_qtkit_info_objc.h | 64 AndY:(uint32_t) positionY;
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video_capture_qtkit_info_objc.mm | 59 AndY:(uint32_t) positionY
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/external/webrtc/webrtc/modules/video_capture/ |
video_capture.h | 73 uint32_t positionY) = 0;
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/frameworks/base/libs/input/ |
SpriteController.h | 180 positionX(0), positionY(0), layer(0), alpha(1.0f), 189 float positionY;
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SpriteController.cpp | 276 update.state.positionY - update.state.icon.hotSpotY); 442 if (mLocked.state.positionX != x || mLocked.state.positionY != y) { 444 mLocked.state.positionY = y;
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
GameView.java | 420 float positionX, positionY; 427 positionY = mRandom.nextInt(getHeight()); 431 positionY = mRandom.nextInt(getHeight()); 435 positionY = -size; 439 positionY = getHeight() + size; 445 } while (mShip.distanceTo(positionX, positionY) < minDistance); 454 obstacle.setPosition(positionX, positionY);
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/external/replicaisland/src/com/replica/replicaisland/ |
GameObjectFactory.java | 691 public GameObject spawnPlayer(float positionX, float positionY) { 695 object.getPosition().set(positionX, positionY); [all...] |
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/utils/ |
CursorAnchorInfoUtils.java | 52 final float positionY) { 53 final float[] position = new float[] { positionX, positionY };
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/development/samples/ControllerSample/src/com/example/controllersample/ |
GameView.java | 395 float positionX, positionY; 400 positionY = mRandom.nextInt(getHeight()); 404 positionY = mRandom.nextInt(getHeight()); 408 positionY = -size; 412 positionY = getHeight() + size; 422 if (currentShip.distanceTo(positionX, positionY) < minDistance) { 442 obstacle.setPosition(positionX, positionY); [all...] |
/frameworks/base/core/java/android/widget/ |
Editor.java | [all...] |