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    Searched refs:positionY (Results 1 - 18 of 18) sorted by null

  /external/webrtc/webrtc/modules/video_capture/windows/
device_info_mf.cc 46 uint32_t positionY) {
device_info_mf.h 37 void* parentWindow, uint32_t positionX, uint32_t positionY);
device_info_ds.h 67 uint32_t positionY);
device_info_ds.cc 743 uint32_t positionY)
781 positionY, // Vertical position for the dialog box.
  /external/webrtc/webrtc/modules/video_capture/ios/
device_info_ios.h 46 uint32_t positionY) override;
device_info_ios.mm 153 uint32_t positionY) {
  /external/webrtc/webrtc/modules/video_capture/mac/qtkit/
video_capture_qtkit_info.h 82 uint32_t positionX, uint32_t positionY);
video_capture_qtkit_info.mm 104 uint32_t positionX, uint32_t positionY)
110 AndParentWindow:parentWindow AtX:positionX AndY:positionY]
video_capture_qtkit_info_objc.h 64 AndY:(uint32_t) positionY;
video_capture_qtkit_info_objc.mm 59 AndY:(uint32_t) positionY
  /external/webrtc/webrtc/modules/video_capture/
video_capture.h 73 uint32_t positionY) = 0;
  /frameworks/base/libs/input/
SpriteController.h 180 positionX(0), positionY(0), layer(0), alpha(1.0f),
189 float positionY;
SpriteController.cpp 276 update.state.positionY - update.state.icon.hotSpotY);
442 if (mLocked.state.positionX != x || mLocked.state.positionY != y) {
444 mLocked.state.positionY = y;
  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 420 float positionX, positionY;
427 positionY = mRandom.nextInt(getHeight());
431 positionY = mRandom.nextInt(getHeight());
435 positionY = -size;
439 positionY = getHeight() + size;
445 } while (mShip.distanceTo(positionX, positionY) < minDistance);
454 obstacle.setPosition(positionX, positionY);
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 691 public GameObject spawnPlayer(float positionX, float positionY) {
695 object.getPosition().set(positionX, positionY);
    [all...]
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/utils/
CursorAnchorInfoUtils.java 52 final float positionY) {
53 final float[] position = new float[] { positionX, positionY };
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 395 float positionX, positionY;
400 positionY = mRandom.nextInt(getHeight());
404 positionY = mRandom.nextInt(getHeight());
408 positionY = -size;
412 positionY = getHeight() + size;
422 if (currentShip.distanceTo(positionX, positionY) < minDistance) {
442 obstacle.setPosition(positionX, positionY);
    [all...]
  /frameworks/base/core/java/android/widget/
Editor.java     [all...]

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