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    Searched refs:previous_map (Results 1 - 3 of 3) sorted by null

  /external/v8/test/cctest/
test-elements-kind.cc 80 Handle<Map> previous_map(object->map());
81 CHECK_EQ(previous_map->elements_kind(), FAST_HOLEY_ELEMENTS);
90 CHECK_NE(object->map(), *previous_map);
111 Handle<Map> previous_map(object->map());
112 CHECK_EQ(previous_map->elements_kind(), FAST_HOLEY_ELEMENTS);
123 CHECK_NE(object->map(), *previous_map);
134 CHECK_NE(object->map(), *previous_map);
154 Handle<Map> previous_map(object->map());
155 CHECK_EQ(previous_map->elements_kind(), FAST_HOLEY_ELEMENTS);
164 CHECK_EQ(object->map(), *previous_map);
    [all...]
  /external/v8/src/compiler/
osr.cc 153 NodeVector* previous_map = pos > 0 ? copies[pos - 1] : nullptr; local
157 if (previous_map) input = previous_map->at(input->id());
  /external/v8/src/
objects.cc     [all...]

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